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Subjective game structures: eliciting alternatives and payoffs to study the properties of social interactions

Published online by Cambridge University Press:  14 March 2025

Ilan Fischer*
Affiliation:
Department of Psychology, University of Haifa, Haifa, Israel
Shacked Avrashi
Affiliation:
Department of Psychology, University of Haifa, Haifa, Israel
Lior Givon
Affiliation:
Department of Psychology, University of Haifa, Haifa, Israel
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Abstract

The present study transforms subjective conflict perceptions into formally defined games, tests the reliability of the transformation, and explores the properties of several conflict scenarios. To this end we: (i) develop an illustration-based method that transforms implicit perceptions of expected outcomes and experiences into sets of structured numerical values, termed subjective game structures; (ii) develop a reliability index that compares the properties of two subjective games, allowing to test the consistency of repeatedly elicited games; (iii) empirically test game perceptions across eight conflict scenarios; and (iv) interpret the results in terms of two game taxonomies. The results reveal the capacity of the applied methods to transform vague social scenarios into reliable formal games, point to natural solutions, and show the distribution of games that characterizes each conflict scenario. The newly developed model and tools provide a potent instrument for studying a diverse array of social interactions, ranging from interpersonal relations to trade, political conflicts, and war. They represent invaluable resources for conducting polls, examining implicit attitudes, and assisting in the formulation of political, commercial, and social policies.

Information

Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Copyright
Copyright © The Author(s) 2024
Figure 0

Fig. 1 Examples of two-by-two game matrices, showing two alternatives for the row and column players and their corresponding payoff values derived from simultaneous choice combinations. Left and right values in each cell indicate the payoffs for the row and column player, respectively. a Depicts a generic Prisoner's Dilemma game, defined by the inequalities: T > R > P > S (and in some experiments also 2R > S + T) (Flood, 1958; Rapoport & Chammah, 1965). b Depicts a numeric example of the Prisoner's Dilemma game c Depicts a generic Chicken game, defined by the inequalities: T > R > S > P (Rapoport & Chammah, 1966). d Depicts a numeric example of the Chicken game

Figure 1

Fig. 2 Reduced image-sets applied as Symbolic Quantification Tools (SQTs). From top to bottom: trees with leaves, treasure troves, jars, and sliced trees. The complete image sets with their corresponding elicited values are available in the supplementary materials

Figure 2

Fig. 3 Means and standard deviations for each image in the six image-sets tested in Study 1

Figure 3

Table 1 MSRI property definitions

Figure 4

Fig. 4 Example matrices for the five categories of the revised and reduced Rapoport and Guyer taxonomy. In all matrices, except the No Natural Outcome games, the natural outcome is the top left cell. The top Absolutely Stable game is typically referred to as the Stag Hunt game (Skyrms, 2001). The top Non-Stable game is a Chicken game (Rapoport & Chammah, 1966). The bottom Non-Stable game is typically referred to as Battle of the Sexes (Rapoport, 1967). The top PD-like game is a classic PD (Flood, 1958; Rapoport & Chammah, 1965). The top No Natural Outcome game is a Matching Pennies game (Budescu & Rapoport, 1994)

Figure 5

Fig. 5 The eight conflict scenarios applied in study 2 depicted according to four conflict aspects

Figure 6

Fig. 6 Illustration of basic SGS elicitation, transformation, and classification processes

Figure 7

Table 2 Study 2 MSRI scores

Figure 8

Fig. 7 Distribution of game types in accordance with the revised Rapoport and Guyer taxonomy, for each of the eight scenarios in Study 2

Figure 9

Fig. 8 Distribution of game types in accordance with the similarity-based taxonomy, for each of the eight scenarios in Study 2

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