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Machiavellian strategist or cultural learner? Mentalizing and learning over development in a resource-sharing game

Published online by Cambridge University Press:  10 March 2021

Adam Baimel*
Affiliation:
Department of Psychology, Health and Professional Development, Oxford Brookes University, Oxford, UK
Myriam Juda
Affiliation:
Department of Psychology, Simon Fraser University, Vancouver, British Columbia, Canada Department of Psychiatry, University of British Columbia, Vancouver, British Columbia, Canada
Susan Birch
Affiliation:
Department of Psychology, University of British Columbia, Vancouver, British Columbia, Canada
Joseph Henrich
Affiliation:
Department of Human Evolutionary Biology, Harvard University, Cambridge, MA, USA
*
*Corresponding author. E-mail: abaimel@brookes.ac.uk

Abstract

Theorists have sought to identify the key selection pressures that drove the evolution of our species’ cognitive abilities, life histories and cooperative inclinations. Focusing on two leading theories, each capable of accounting for many of the rapid changes in our lineage, we present a simple experiment designed to assess the explanatory power of both the Machiavellian Intelligence and the Cultural Brain/Intelligence Hypotheses. Children (aged 3–7 years) observed a novel social interaction that provided them with behavioural information that could either be used to outmanoeuvre a partner in subsequent interactions or for cultural learning. The results show that, even after four rounds of repeated interaction and sometimes lower pay-offs, children continued to rely on copying the observed behaviour instead of harnessing the available social information to strategically extract pay-offs (stickers) from their partners. Analyses further reveal that superior mentalizing abilities are associated with more targeted cultural learning – the selective copying of fewer irrelevant actions – while superior generalized cognitive abilities are associated with greater imitation of irrelevant actions. Neither mentalizing capacities nor more general measures of cognition explain children's ability to strategically use social information to maximize pay-offs. These results provide developmental evidence favouring the Cultural Brain/Intelligence Hypothesis over the Machiavellian Intelligence Hypothesis.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s), 2021. Published by Cambridge University Press on behalf of Evolutionary Human Sciences
Figure 0

Figure 1. Phases of the sticker game. (a) Initial set up and irrelevant behaviours, (b) proposer's allocations and how they differed between conditions and (c) responder's decision and how they differed between conditions. The participating child was seated at the table and observed two adult models play three rounds of the game before taking the place of the proposer and playing against the same responder they had just observed. In the Control condition, a box was placed over the baskets before the Proposer allocated the stickers and taken away after the Responder had decided which basket to take and which to give back to the Responder – leaving participants unaware of the decisions made in the game.

Figure 1

Table 1. Sticker game decision matrix and by condition predictions

Figure 2

Figure 2. Predicted probability of even distributions in each condition across the four rounds (left panel) and age (right panel). Predictions for panels (a) and (b) were generated from models 4 and 5, respectively, in Table 2. The shaded regions show the 95% confidence intervals based on two-way clustering.

Figure 3

Table 2. Logistic regression models to predict uneven vs. even sticker allocations

Figure 4

Table 3. Poisson regression models to predict counts of overimitation from mentalizing and cognitive ability

Figure 5

Figure 3. Predicted overimitation counts by mentalizing and general cogntive ability scores. Shaded regions are 95% confidence intervals. Predictions were generated from models presented in Table 3.

Figure 6

Table 4. Logistic regression models to predict pay-off maximizing choices from mentalizing and cognitive ability

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