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The effectiveness of using virtual reality training environments for procedural training in fourth-generation airliners

Published online by Cambridge University Press:  27 October 2025

M.E. McCullins*
Affiliation:
College of Aviation, Embry Riddle Aeronautical University , Daytona Beach, FL, USA
S. Hampton
Affiliation:
College of Aviation, Embry Riddle Aeronautical University , Daytona Beach, FL, USA
S.G. Fussell
Affiliation:
Aptima Inc. Training, Learning, and Readiness Division, Fairborn, OH, USA
K. Kiernan
Affiliation:
Boeing Center for Aviation and Aerospace Safety, Embry Riddle Aeronautical University, Daytona Beach, FL, USA
J. Thropp
Affiliation:
College of Aviation, Embry Riddle Aeronautical University , Daytona Beach, FL, USA
*
Corresponding author: M.E. McCullins; Email: mccullim@erau.edu
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Abstract

This article examines the effectiveness of using virtual reality training environments for procedural training in fourth generation airliners. It is based on a study that assessed whether the training outcomes from a current recurrent training course for FAA certificated airframe and power plant technicians, which used a full flight simulator (FFS) to deliver and assess training, differed from the same training delivered using a virtual reality (VR) device. The study used an experimental design with three groups, and two within-group measures of training effectiveness. The control group followed the current training programme and was assessed in the FFS, while the second group was trained using a VR device and was subsequently assessed in the FFS. Training effectiveness was assessed using a modified Global Evaluative Assessment of Robotic Skills (GEARS) tool that measured both cognitive and psychomotor aspects of learning alongside the time to successful completion of the assessed task was also measured. The population sampled for the study were all Federal Aviation Administration (FAA) certificated airframe and power plant technicians who were engine-run qualified; a total sample of 100 was used to achieve a 95% confidence interval (p < 0.05). The hypothesis under test was that there is no difference in test performance between the three groups. A multivariate analysis of covariance (MANCOVA) analysis was performed using the GEARS scores and time to completion as variables, and the null hypothesis was retained. The VR system, as tested, was found to provide equivalent task performance to the traditional training method. Recommendations for future research and ongoing application of the specific experimental methodology were provided.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of Royal Aeronautical Society
Figure 0

Figure 1. Simplified representation of the reality-virtuality (RV) continuum.Note: Adapted from ‘Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum’ by P. Milgram, H. Takemura, A. Utsumi, and F. Kishino, 1995, Proceedings SPIE: Telemanipulator and Telepresence Technologies, p. 283 (https://doi.org/10.1117/12.197321). Copyright 1995 by SPIE.

Figure 1

Figure 2. GEARS scale adapted for robotic surgery.Note: Adapted from Robotic surgery training: construct validity of Global Evaluative Assessment of Robotic Skills (GEARS) (p. 229), by Ref. [29].

Figure 2

Figure 3. Aerospace virtual reality assessment of training effectiveness scale (AViATE).

Figure 3

Figure 4. Theoretical framework and research model.

Figure 4

Table 1. Evaluation results by experimental group