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Exploring the Relationship of a Gamified Assessment with Performance

Published online by Cambridge University Press:  01 March 2019

Ioannis Nikolaou*
Affiliation:
Athens University of Economics and Business (Greece)
Konstantina Georgiou
Affiliation:
Athens University of Economics and Business (Greece)
Vasiliki Kotsasarlidou
Affiliation:
Athens University of Economics and Business (Greece)
*
*Correspondence concerning this article should be addressed to Ioannis Nikolaou. Athens University of Economics and Business. Department of Management Science and Technology. 104 34 Athens (Greece). E-mail: inikol@aueb.gr
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Abstract

Our study explores the validity of a game-based assessment method assessing candidates’ soft skills. Using self-reported measures of performance, (job performance, Organizational Citizenship Behaviors (OCBs), and Great Point Average (GPA), we examined the criterion-related and incremental validity of a game-based assessment, above and beyond the effect of cognitive ability and personality. Our findings indicate that a game-based assessment measuring soft skills (adaptability, flexibility, resilience and decision making) can predict self-reported job and academic performance. Moreover, a game-based assessment can predict academic performance above and beyond personality and cognitive ability tests. The effectiveness of gamification in personnel selection is discussed along with research and practical implications introducing recruiters and HR professionals to an innovative selection technique.

Information

Type
Research Article
Copyright
Copyright © Universidad Complutense de Madrid and Colegio Oficial de Psicólogos de Madrid 2019 
Figure 0

Table 1. Inter-Correlation Matrix of Study’s Variables (N = 63–120)

Figure 1

Table 2. Hierarchical Regression Analysis of the GBA on the Three Criterion Measures

Figure 2

Table 3. Hierarchical Regression Analysis of the GBA on the Three Criterion Measures controlling for Cognitive Ability and Personality