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The use of technology as environmental enrichment in zoos: A scoping review

Published online by Cambridge University Press:  04 November 2025

Lesia Hryhorenko*
Affiliation:
School of Animal and Veterinary Sciences, The University of Adelaide, Roseworthy, SA 5371 Australia
Todd McWhorter
Affiliation:
School of Animal and Veterinary Sciences, The University of Adelaide, Roseworthy, SA 5371 Australia
Alexandra Whittaker
Affiliation:
School of Animal and Veterinary Sciences, The University of Adelaide, Roseworthy, SA 5371 Australia
Eduardo J. Fernandez
Affiliation:
School of Animal and Veterinary Sciences, The University of Adelaide, Roseworthy, SA 5371 Australia
*
Corresponding author: Lesia Hryhorenko; Email: Lesia.hryhorenko@adelaide.edu.au
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Abstract

Technological enrichment, such as motion sensors, touchscreens, and response-independent feeders, offer innovative ways to enhance animal welfare in captivity by promoting species-appropriate behaviours and cognitive stimulation. A scoping review of 22 publications comprising 25 studies identified various technologies, with computers being the most common, and sensory enrichment the most frequent type implemented. Positive or neutral welfare outcomes were common, though some negative effects were also reported. Primates and carnivores were the most frequently studied groups. Despite increasing research since 2012, gaps remain, including limited peer-reviewed studies and a need for standardised methodologies to better evaluate the impact of technological enrichment.

Information

Type
Scoping Review
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of The Universities Federation for Animal Welfare
Figure 0

Figure 1. PRISMA flow diagram showing the process of identifying and selecting studies for inclusion in the scoping review on technological enrichment for animals in zoos, aquaria, and wildlife parks. The diagram summarises records from four databases (Web of Science, Scopus, ScienceDirect, Zoological Record) and citation searching. A total of 1,688 records were screened, 181 full-text articles assessed for eligibility, and 22 articles (comprising 25 studies) included in the final review.

Figure 1

Table 1. Summary of the 22 articles (25 studies) included in the review of technological enrichment in captive animals. For each study, the table provides the species (with common and scientific names), sample size (n), enrichment type, type of technology used, behavioural outcome classification (positive, negative, or neutral), and the behaviour categories measured (e.g. active, stereotypies, social affiliative). Outcomes are based on statistically significant changes in behaviour.

Figure 2

Figure 2. Distribution of species used in technological enrichment studies, grouped by taxonomic order. The sunburst chart illustrates the number of studies associated with each species (e.g. orangutan [Pongo spp], chimpanzee [Pan troglodytes], sun bear [Helarctos malayanus]) and higher taxonomic grouping (e.g. primates, carnivores). Larger segments represent species more frequently studied.

Figure 3

Figure 3. Number of articles published from 1978 to 2024 that assessed technological enrichment in zoos, aquaria, or wildlife parks. The dark blue bar shows the total number of articles by year, while the light blue bar shows the subset of studies involving interactive technologies (e.g. touchscreen devices or motion sensors).

Figure 4

Figure 4. Frequency of each enrichment type (sensory, food, cognitive, structural, social) across the 25 studies reviewed. Bars are divided by interactivity: dark orange = interactive technology (e.g. touchscreens, push-buttons), light orange = non-interactive technology (e.g. speakers, automated feeders).

Figure 5

Table 2. Classification of technological enrichment types used in zoo, aquaria, and wildlife park studies. Technologies are categorised as interactive or non-interactive, with definitions, the number of studies using each technology, and the species (common names) involved. Interactive technologies require animal-initiated input (e.g.computers, push-buttons), whereas non-interactive devices operate automatically (e.g., speakers, response-independent feeders)

Figure 6

Figure 5. Distribution of behavioural outcome classifications across the 25 studies reviewed. Bars represent the number of studies reporting positive, negative, or neutral effects on behaviour. Each bar is divided by technology type: dark green = interactive technology; light green = non-interactive technology.