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Preschoolers’ use of cue validities as weights in decision-making: Certainty does not substantially change the world

Published online by Cambridge University Press:  17 October 2023

Stefanie Lindow*
Affiliation:
Department of Psychology, University of Erfurt, Erfurt, Germany
Anne Lehmann
Affiliation:
Department of Psychology, University of Erfurt, Erfurt, Germany
David Buttelmann
Affiliation:
Department of Psychology, University of Bern, Bern, Switzerland
Tilmann Betsch
Affiliation:
Department of Psychology, University of Erfurt, Erfurt, Germany
*
Corresponding author: Stefanie Lindow; Email: stefanie.lindow@uni-erfurt.de
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Abstract

A child’s world is full of cues that may help to learn about decision options by providing valuable predictions. However, not all cues are always equally valid. To enhance decision-making, one should use cue validities as weights in decision-making. Prior research showed children’s difficulty in doing so. In 2 conceptual replication studies, we investigated preschoolers’ competencies when they encounter a cue whose prediction is always correct. We assessed 5- to 6-year-olds’ cue evaluations and decision-making in an information-board-game. Participants faced 3 cues when repeatedly choosing between 2 locations to find treasures: A nonprobabilistic, high-validity cue that always provided correct predictions (p = 1) paired with 2 probabilistically correct (Study 1: p = .34, p = .17) or 2 nonprobabilistic, incorrect cues (Study 2: p = 0). Participants considered cue validities—albeit in a rudimentary form. In their cue evaluations, they preferred the high-validity cue, indicating their ability to understand and use cue validity for evaluations. However, in their decision-making, they did not prioritize the high-validity cue. Rather, they frequently searched and followed the predictions of less valid (Study 1) and incorrect cues (Study 2). Our studies strengthen the current state of decision research suggesting that the systematic use of cue validities in decision-making develops throughout childhood. Apparently, having appropriate cue evaluations that reflect cue validities is not sufficient for their use in decision-making. We discuss our findings while considering the importance of learning instances for the development of decision competencies.

Information

Type
Empirical Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2023. Published by Cambridge University Press on behalf of Society for Judgment and Decision Making and European Association of Decision Making
Figure 0

Figure 1 Material used during the learning session: (a) shows an example frame from the video clips, (b) shows the blank documentation sheet, and (c) shows the colored documentation sheet at the end of the learning session.

Figure 1

Figure 2 The treasure hunt game (Mousekids, Betsch et al., 2020). Screenshot shows 1 example decision of the test session. In this example, the participant has searched the prediction of the high-validity cue (i.e., cue with all red circles at the bottom) for both houses (i.e., windows of the bottom row are both opened) and subsequently followed her prediction (i.e., house with the treasure prediction is opened) without searching the prediction of the other cues (i.e., windows in the first and second rows are closed). The participant found a treasure in the house (i.e., treasure icon next to the left house) and received a treasure point (yellow circle in the top line of 26 circles in total).

Figure 2

Figure 3 Pattern types used in Study 1 (replicating Betsch et al., 2020). In pattern Type 3, the high-validity cue is consistently contradicted by both other cues. In pattern Type 1 and 2, the medium validity cue provides the same prediction for both houses, whereas the low-validity cue contradicts the high-validity cue.

Figure 3

Table 1 Wording of questions for cue evaluation

Figure 4

Table 2 Cue evaluations in Study 1

Figure 5

Table 3 Frequencies of cue evaluations averaged across domains for Studies 1 and 2

Figure 6

Figure 4 Percentage of participants who followed the high-validity cue in at least i (5, …, 24) decisions (cumulated percentages) in Studies 1 and 2.

Figure 7

Table 4 Results of strategy classification of Study 1

Figure 8

Table 5 Number of choices in which children followed the high-validity cue in Study 1

Figure 9

Figure 5 Percentage of participants that followed the high-validity cue in each of the 24 trials in Studies 1 and 2.

Figure 10

Table 6 Cue evaluations in Study 2

Figure 11

Table 7 Number of choices in which children followed the high-validity cue in Study 2