Hostname: page-component-89b8bd64d-46n74 Total loading time: 0 Render date: 2026-05-07T01:34:19.085Z Has data issue: false hasContentIssue false

Dynamic semantic networks for exploration of creative thinking

Published online by Cambridge University Press:  12 November 2024

Danko D. Georgiev
Affiliation:
Institute for Advanced Study, Varna, Bulgaria
Georgi V. Georgiev*
Affiliation:
Center for Ubiquitous Computing, Faculty of Information Technology and Electrical Engineering, University of Oulu, Oulu, Finland
*
Corresponding author: Georgi V. Georgiev; Email: georgi.georgiev@oulu.fi
Rights & Permissions [Opens in a new window]

Abstract

Human creativity originates from brain cortical networks that are specialized in idea generation, processing, and evaluation. The concurrent verbalization of our inner thoughts during the execution of a design task enables the use of dynamic semantic networks as a tool for investigating, evaluating, and monitoring creative thought. The primary advantage of using lexical databases such as WordNet for reproducible information-theoretic quantification of convergence or divergence of design ideas in creative problem solving is the simultaneous handling of both words and meanings, which enables interpretation of the constructed dynamic semantic networks in terms of underlying functionally active brain cortical regions involved in concept comprehension and production. In this study, the quantitative dynamics of semantic measures computed with a moving time window is investigated empirically in the DTRS10 dataset with design review conversations and detected divergent thinking is shown to predict success of design ideas. Thus, dynamic semantic networks present an opportunity for real-time computer-assisted detection of critical events during creative problem solving, with the goal of employing this knowledge to artificially augment human creativity.

Information

Type
Position Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Figure 1. Workflow for monitoring of creative cognition with dynamic semantic networks.

Figure 1

Figure 2. The subgraph of meanings M in WordNet3.1 does not have directed cycles when the edges remain directed, however, when all edges are converted into undirected edges using the graph operator U, the graph U (M) becomes cyclic. One consequence of the structure of M is that even for two monosemous words such as “workspace” and “yellow” the shortest path in the undirected graph U(M) may not pass through the lowest common subsumer, which in this case is the root meaning vertex M00001740. In this example, the length of the shortest path between “workspace” and “yellow” is 12, whereas the distance between “workspace” and “yellow” through their lowest common subsumer M00001740 is 14. To avoid clutter in the image, we have added only a single word for each meaning vertex, however, many of the meaning vertices are subsumed by synsets of words. For example, both words “yellow” and “yellowness” subsume the meaning vertex M04972838.

Figure 2

Figure 3. Modeling the creative design process of an “Electric car” with a dynamic semantic network. The dynamics of the semantic network from the stage of idea generation to the stage of fully developed solution provides a useful, reproducible, and fast computational tool for exploration of creative thinking.

Figure 3

Figure 4. Graph composition of meaning vertices and word vertices for different WordNet 3.1 searches. (A) Adding words as subordinate vertices subsumed by meanings allows for computing the depth in the taxonomy and listing the meaning subsumers of words. (B) Adding words as subsumers of meanings allows for listing the meaning subvertices and leaves. (C) Adding two distinct words {w1;w2} as subordinate vertices subsumed by meanings allows for computing their lowest common subsumer $ \mathcal{K}\left({w}_1,{w}_2\right) $. (D) Adding two distinct words {w1;w2} into an undirected graph allows for computing the shortest path distance between the two words, which may not pass through their lowest common subsumer. Different graph compositions are needed for path-based or information content-based quantification of word similarity.

Figure 4

Figure 5 Pearson correlation matrix map with hierarchical clustering (dendrogram) based on the Pearson correlation distance between subjective human evaluation (HE) of word similarity for noun–noun pairs in the RG-65 dataset and 46 objective semantic similarity measures computed with the use of WordNet 3.1. The similarity measures segregate into two clusters, a larger cluster composed from information content-based or path-based similarity measures, and a smaller cluster composed from subsumer-based similarity measures. Formulas for the similarity measures are provided in the main text. Abbreviations: AN: Al-Mubaid–Nguyen, B: Braun-Blanquet, BHK: Blanchard–Harzallah–Kuntz, D: Dice, J: Jaccard, JC: Jiang–Conrath, K: Kulczyński, L: Lin, LBM: Li–Bandar– McLean, LC: Leacock–Chodorow, MGZ: Meng–Gu–Zhou, MHG: Meng–Huang–Gu, OO: Otsuka–Ochiai, R: Resnik, RMBB: Rada–Mili–Bicknell–Blettner, S: Simpson, SB: Sánchez–Batet, SBI: Sánchez–Batet–Isern, SVH: Seco–Veale–Hayes, WP: Wu–Palmer, YYW: Yuan–Yu–Wang, ZWG: Zhou–Wang–Gu.

Figure 5

Figure 6. Part of design conversation (concept review) from DTRS 10 dataset.

Figure 6

Figure 7. Dynamics of semantic measures for successful ideas (selected for final presentation) or unsuccessful ideas (not selected for final presentation) computed from design review conversations. (A) The information content increases in time for successful ideas, whereas it decreases for unsuccessful ideas. (B) The semantic similarity decreases in time for successful ideas, whereas it increases for unsuccessful ideas. Legend: s, average trajectory of successful ideas; u, average trajectory of unsuccessful ideas; L(s), linear best fit of successful ideas; L(u), linear best fit of unsuccessful ideas. The averages are based on n = 12 student projects in industrial design from DTRS10 dataset.