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Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study

Published online by Cambridge University Press:  02 January 2018

Aaron K. Vallance*
Affiliation:
Imperial College London
Ashish Hemani
Affiliation:
Imperial College London
Victoria Fernandez
Affiliation:
Springfield University Hospital, London
Daniel Livingstone
Affiliation:
University of the West of Scotland, Paisley
Kerri McCusker
Affiliation:
University of Ulster, Derry
Maria Toro-Troconis
Affiliation:
Imperial College London
*
Aaron K. Vallance (a.vallance@imperial.ac.uk)
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Abstract

Aims and method

To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants' attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses.

Results

Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication.

Clinical implications

The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.

Information

Type
Original Papers
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © Royal College of Psychiatrists, 2014
Figure 0

Fig 1 The role play session in the virtual clinic. The teacher plays an adolescent avatar (avatar on right-hand side, facing forwards, with an overhead icon). Role-playing participants are in the clinic room; observers are watching through the ‘virtual’ one-way screen.

Figure 1

Table 1 The stages of the 90-minute teaching session

Figure 2

Table 2 Comparing participants' attitudes of fidelity with other attitude domain scores

Figure 3

Table 3 ‘Top ten’ themes - positive (coloured) and negative - generated, voted, ranked and ordered by the nominal group

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