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A Kuhn–Tucker model for behaviour in dictator games

Published online by Cambridge University Press:  17 January 2025

Peter G. Moffatt*
Affiliation:
School of Economics and CBESS, University of East Anglia, Norwich NR4 7TJ, UK
Graciela Zevallos*
Affiliation:
School of Economics and CBESS, University of East Anglia, Norwich NR4 7TJ, UK
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Abstract

We consider a dictator game experiment in which dictators perform a sequence of giving tasks and taking tasks. The data are used to estimate the parameters of a Stone–Geary utility function over own-payoff and other’s payoff. The econometric model incorporates zero observations (e.g. zero-giving or zero-taking) by applying the Kuhn–Tucker theorem and treating zeros as corner solutions in the dictator’s constrained optimisation problem. The method of maximum simulated likelihood (MSL) is used for estimation. We find that selfishness is significantly lower in taking tasks than in giving tasks, and we attribute this difference to the “cold prickle of taking”.

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Type
Methodology Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Copyright
Copyright © 2021 The Author(s)
Figure 0

Table 1 Allocation tasks

Figure 1

Fig. 1 Stone–Geary indifference maps under giving task. x1 is own payoff; x2 is other’s payoff. Feasible region is represented by shaded triangle. In all three panels, m1=m2=6; p1=p2=1. Parameter values: ab1=1; a1=2/3; corner solution (zero giving); bb1=-5; a1=2/3; interior solution (positive giving); cb1=-10; a1=2/3; corner solution (maximal giving)

Figure 2

Fig. 2 Stone–Geary indifference maps under taking task. x1 is own payoff; x2 is other’s payoff. Feasible region is represented by shaded triangle. In all three panels, m1=m2=6; p1=p2=1. Parameter values: ab1=-3; a1=2/3; corner solution (zero taking); bb1=1; a1=2/3; interior solution (positive taking); cb1=6; a1=2/3; corner solution (maximal taking)

Figure 3

Table 2 Definitions of the three behavioural regimes for each type of task

Figure 4

Table 3 Distribution of decisions between the three behavioural regimes, separately for giving tasks and taking tasks

Figure 5

Fig. 3 Jittered scatterplots of amount received by other (x2), against amount received by self (x1), separately for giving tasks (left panel) and taking tasks (right panel). Each straight line represents the set of feasible allocations for one of the tasks

Figure 6

Table 4 Maximum likelihood estimates

Figure 7

Fig. 4 The distribution of posterior mean of minimum acceptable payoff for self (MAPS) for the two estimations. Normal densities superimposed

Figure 8

Fig. 5 Results from Monte Carlo experiment. Power (proportion of 10,000 replications for which null is rejected) for various values of n (number of subjects). Simulated subjects each engage in the 18 tasks presented in Table 1. DGP consists of Eqs. (8), (10), (11), and (16) with parameter values set to the estimates reported in first column of Table 4

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