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Gaming’s hidden gamble: are we betting more than we realise?

Published online by Cambridge University Press:  27 October 2025

Carlos Sánchez Belmar*
Affiliation:
Midwest Mental Health Services, East Clare Community Mental Health, HSE West, Ennis Day Hospital, Ennis, Co. Clare, Ireland
Narayanan Subramanian
Affiliation:
Midwest Mental Health Services, East Clare Community Mental Health, HSE West, Ennis Day Hospital, Ennis, Co. Clare, Ireland
*
Corresponding author: Carlos Sánchez Belmar; Email: carlos.sanchezbelmar@hse.ie
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Abstract

The integration of gambling-like features in modern gaming blurs the line between gaming and gambling. Rapidly evolving monetisation strategies in games, especially microtransactions like loot boxes, exploit psychological reward processes similar to gambling disorder. These include variable ratio schedules, positively reinforced wins, and near-miss effects, among others. Such mechanisms encourage impulsive spending, prolonged engagement, and the development of problematic habits. The risks involved are especially concerning for younger players and individuals with comorbid mental health disorders, who may be more vulnerable to these features. Despite these clear parallels with gambling, regulatory frameworks often fail to address the overlap, leaving consumers exposed to financial and psychological harm. This editorial highlights the urgent need for an updated gambling definition in the context of gaming, increased transparency in game design, stricter age restrictions, and stronger regulatory oversight to safeguard player well-being as the industry continues to expand.

Information

Type
Editorial
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of College of Psychiatrists of Ireland