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Underweighting of rare events in strategic games

Published online by Cambridge University Press:  10 April 2025

Ori Plonsky*
Affiliation:
The Faculty of Data and Decision Sciences, Technion – Israel Institute of Technology, Haifa, Israel
Peter Ayoub
Affiliation:
The Faculty of Data and Decision Sciences, Technion – Israel Institute of Technology, Haifa, Israel
Yefim Roth
Affiliation:
Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel
*
Corresponding author: Ori Plonsky; Email: plonsky@technion.ac.il
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Abstract

Research on individual decisions from experience reveals a robust tendency to behave as if rare events are underweighted. Experimental studies of strategic interactions often exclude probabilistic outcomes, thus neglecting the potential extension of this tendency to strategic games. Our study addresses this gap by examining how players in games adjust their strategies when confronted with low-probability, high-impact outcomes. We introduce two finitely repeated, asymmetric games with lottery-based payoffs. These games, when simplified by replacing lotteries with their expected values, yield straightforward equilibrium predictions based on dominant strategies. However, results from three experiments reveal players strongly deviate from these predictions, instead behaving consistently with underweighting of rare events. The results additionally indicate that social preferences also play a role in shaping behavior. To explain these observations, we propose the simplistic Reciprocal Altruistic Sampler (REALS) model. This model posits that players’ decisions are a result of the interplay between reliance on small samples of past experiences, altruistic tendencies, and strategic considerations. We experimentally compare behavior in variants of the games that disentangle the behavior to these three components, and show that the REALS model, despite its simplicity, effectively captures their complex interactions. Our results additionally demonstrate that players can often choose strictly dominated strategies in a sophisticated effort to react to underweighting of rare events by other players. Overall, this study enhances our understanding of strategic decision making by highlighting the crucial impact of rare events and the interplay of different uncertainties in influencing players’ choices.

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Type
Special Issue Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of the Economic Science Association.
Figure 0

Fig. 1 The stage game in Game Rare Disasters, presented in normal form (a) and extensive form (b). w.p. = with probability. Players make choices simultaneously and independently

Figure 1

Fig. 2 The stage game in Game Rare Treasures, presented in normal form (a) and extensive form (b). w.p. = with probability. Players make choices simultaneously and independently

Figure 2

Fig. 3 The IN-rates (P1s) and LEFT-rates (P2s) in experiment 1. Game Rare Disasters is shown in Figure 1 and Game Rare Treasures is shown in Figure 2. Each dot is the choice rate of one person. Diamonds represent the mean aggregate choice rates and error bars correspond to 95% CI for the mean

Figure 3

Fig. 4 Average payoffs in Experiment 1. Each dot represents the average payoff of one (fixed) pair. Red triangles represent the mean aggregate average payoffs in each game. Blue marks show the expected payoffs under pure strategies in each game. The stage-game equilibrium prediction, in both games, is (OUT, RIGHT)

Figure 4

Fig. 5 Choices and outcomes over time in Experiment 1. (a) Mean aggregate off-equilibrium choice rates (IN-rates for P1s and LEFT-rates for P2s) over time. (b) Mean aggregate average payoff difference between players in the same pair over time (negative numbers indicate higher payoff of P2). Results are shown in blocks of 12 rounds each. Game Rare Disasters is shown in Figure 1 and Game Rare Treasures is shown in Figure 2. Error bars correspond to 95% CI for the mean

Figure 5

Table 1 Choice rates contingent on events in previous round

Figure 6

Fig. 6 The IN-rates (P1s) and LEFT-rates (P2s) in Condition Strategic of Experiment 2. Each dot is the choice rate of one person. Diamonds represent the mean aggregate choice rates and error bars correspond to 95% CI for the mean

Figure 7

Fig. 7 The In-rates in Experiment 2. Each dot is the in-rate of one person. Diamonds represent the mean aggregate IN-rates and error bars correspond to 95% CI for the mean

Figure 8

Fig. 8 The IN-rates (P1s) and LEFT-rates (P2s) in Condition Strategic of Experiment 3. Each dot is the choice rate of one person. Diamonds represent the mean aggregate choice rates and error bars correspond to 95% CI for the mean

Figure 9

Fig. 9 The IN-rates in Experiment 3. Each dot is the in-rate of one person. Diamonds represent the mean aggregate IN-rates and error bars correspond to 95% CI for the mean

Figure 10

Table 2 Observed and predicted in-rates in Experiments 2 and 3

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