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What is the extent of a frequency-dependent social learning strategy space?

Published online by Cambridge University Press:  13 April 2022

Aysha Bellamy*
Affiliation:
Department of Psychology, Royal Holloway, University of London, Egham, Surrey, TW20 0EX, UK
Ryan McKay
Affiliation:
Department of Psychology, Royal Holloway, University of London, Egham, Surrey, TW20 0EX, UK
Sonja Vogt
Affiliation:
Faculty of Business and Economics, University of Lausanne, 1015 Lausanne, Switzerland
Charles Efferson
Affiliation:
Faculty of Business and Economics, University of Lausanne, 1015 Lausanne, Switzerland
*
*Corresponding author. E-mail: Aysha.Bellamy@rhul.ac.uk

Abstract

Models of frequency-dependent social learning posit that individuals respond to the commonality of behaviours without additional variables modifying this. Such strategies bring important trade-offs, e.g. conformity is beneficial when observing people facing the same task but harmful when observing those facing a different task. Instead of rigidly responding to frequencies, however, social learners might modulate their response given additional information. To see, we ran an incentivised experiment where participants played either a game against nature or a coordination game. There were three types of information: (a) choice frequencies in a group of demonstrators; (b) an indication of whether these demonstrators learned in a similar or different environment; and (c) an indication about the reliability of this similarity information. Similarity information was either reliably correct, uninformative or reliably incorrect, where reliably correct and reliably incorrect treatments provided participants with equivalent earning opportunities. Participants adjusted their decision-making to all three types of information. Adjustments, however, were asymmetric, with participants doing especially well when conforming to demonstrators who were reliably similar to them. The overall response, however, was more fluid and complex than this one case. This flexibility should attenuate the trade-offs commonly assumed to shape the evolution of frequency-dependent social learning strategies.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press
Figure 0

Figure 1. The payoff matrix shown to participants for the game against nature. Text in bold represents the expected payoffs for the focal participant's choices.

Figure 1

Figure 2. The payoff matrix shown to participants for the coordination game. Text in bold represents the expected payoffs from the focal participant's choices.

Figure 2

Figure 3. A typical round for the social learners. Type A participants were demonstrators and Type B participants were social learners. We avoided the term ‘demonstrator’ or ‘social learner’ in case it led the participants to respond in certain ways. The top half of the screen reminds the participants of the expected pay-offs from Game Left and Game Right (for the coordination game in this case). The bottom half of the screen contains frequency-dependent information (i.e. the number of demonstrators who chose @ or %), similarity information (i.e. whether the demonstrators were identified as playing the same or different game version to the social learners) and the reliability information.

Figure 3

Table 1. The strategies that allow the social learners to extract optimal pay-offs when seeing one of the informationally meaningful trials.

Figure 4

Table 2. A logistic regression modelling whether the demonstrators chose their demonstrator optimum. It includes a dummy for the final period of the blocks and % as optimal as predictors. Model 1 displays the data for the game against nature (asocial skills) and Model 2 displays the data for the coordination game (social norms). Robust standard errors in parentheses are clustered on the demonstrator. We also include the lower and upper limit 95% confidence interval for each estimate below this standard error.

Figure 5

Figure 4. The proportion of social learners choosing % based on the number of demonstrators choosing %. The panels show the social learners’ frequency-dependent social learning strategies for each level of the second- and third-order social information, for both the game against nature (learning skills, in red) and the coordination game (learning social norms, in blue). The error bars give the 95% bootstrapped confidence interval clustered on social learners, to reflect the multiple observations gathered per learner. The regions shaded in grey depict where the social learners’ data would fall if they conformed, whilst the dashed lines give points of reference for proportions of learners choosing % at 0, 0.5, and 1.

Figure 6

Table 3. The logistic regressions modelling whether social learners chose %. Predictors included (a) the centred number of demonstrators who chose % in their final period, (b) each combination of the similarity and reliability information, minus the omitted category of reliably incorrect–similar signals and (c) the interactions between each of these dummies and the centred proportion of demonstrators who chose %. We centred the proportion so that any block where 3/6 demonstrators chose % became the omitted category of the regression and thus were reflected in the intercept. The robust standard errors given in parentheses were clustered on the social learner to reflect the multiple observations gathered per learner. See Appendix 7 for the regressions with control predictors. As the only significant control predictor was an increased likelihood to choose % as the blocks progressed during the game against nature only, the models reported below just focus on the social information of interest. We also give the 95% confidence interval lower and upper bounds for each estimate.

Figure 7

Table 4. Logistic regressions modelling whether the social learners chose the social learner optimum. Predictors included (a) the centred proportion of demonstrators who chose the demonstrator optimum, (b) dummies for each combination of similarity and reliability information, minus the omitted category of reliably incorrect–similar signals and (c) interactions between each of these dummies and the centred proportion of demonstrators who chose the demonstrator optimum. Robust standard error clustered on social learner. See Appendix 9 for the regressions with control predictors, although the only significant control predictor was that the social learners were more likely to answer optimally on blocks where the % symbol was optimal, suggesting an arbitrary preference to choose this symbol across both games. We also give the 95% confidence interval lower and upper bounds for each estimate.

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