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Meta-Morphosis of Copyright and User-Generated Content: Can East Asia’s Emerging Policies Navigate through the Metaverse?

Published online by Cambridge University Press:  03 December 2024

Elnur Karimov*
Affiliation:
Max Planck Institute for Innovation and Competition, Munich, Germany
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Abstract

Social-creative metaverses, which foster user creativity and encourage user-generated content, promise a revolution in digital creativity. However, metaverse developers often enforce strict regulations on user-generated content through user terms and conditions, restricting or permitting its reuse. These rules place an artificial barrier between users and their copyright, often waiving moral rights and making economic rights subject to mandatory licences. Using Second Life as a case study, this article demonstrates how metaverse regulations undermine users’ intellectual property rights and control over their creations. Furthermore, it examines emerging intellectual property policies in Japan, South Korea, and China, noting a lack of awareness regarding the impact of these regulatory layers on user creativity. Highlighting the importance of the external regulation of user terms and conditions, the article proposes potential policies and strategies for East Asia and beyond to protect users’ copyright ownership and mitigate the negative effects of restrictive metaverse terms and conditions.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (https://creativecommons.org/licenses/by-nc-sa/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is included and the original work is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use.
Copyright
© The Author(s), 2024. Published by Cambridge University Press on behalf of Asian Journal of Law and Society
Figure 0

Figure 1. Copyright refraction in the real world and the Second Life metaverse.

Figure 1

Figure 2. Comparison between the status of the use of copyright-protected work published in the real world and in a publicly accessible area of Second Life.

Figure 2

Figure 3. Comparison between the status of the use of copyright-protected work published in the real world and in a restricted area of Second Life.