Hostname: page-component-77c78cf97d-lmk9j Total loading time: 0 Render date: 2026-04-24T08:51:10.998Z Has data issue: false hasContentIssue false

Development of a game-based learning tool for applied team science communication in a virtual clinical trial

Published online by Cambridge University Press:  13 September 2018

Colin A. Depp*
Affiliation:
Altman Clinical and Translational Research Institute (ACTRI), University of California San Diego, San Diego, CA, USA
Alex Howland
Affiliation:
VirBELA LLC, La Jolla, CA, USA
Jill Dumbauld
Affiliation:
Altman Clinical and Translational Research Institute (ACTRI), University of California San Diego, San Diego, CA, USA
John Fontanesi
Affiliation:
Altman Clinical and Translational Research Institute (ACTRI), University of California San Diego, San Diego, CA, USA
David Firestein
Affiliation:
Altman Clinical and Translational Research Institute (ACTRI), University of California San Diego, San Diego, CA, USA
Gary S. Firestein
Affiliation:
Altman Clinical and Translational Research Institute (ACTRI), University of California San Diego, San Diego, CA, USA
*
*Address for correspondence: C. A. Depp, PhD, Altman Clinical and Translational Research Institute, University of California San Diego, 9500 Gilman Drive, M/C 0664 La Jolla, San Diego, CA 92093, USA. (Email: cdepp@ucsd.edu)
Rights & Permissions [Opens in a new window]

Abstract

Educational tools for application of team science competencies in clinical research are needed. Our interdisciplinary group developed and evaluated acceptability of a virtual world game-based learning tool simulating a multisite clinical trial; performance hinges on effective intrateam communication. Initial implementation with clinical research trainees (n=40) indicates high satisfaction and perceived relevance to team science and research career goals. Game-based learning may play an important role in team science training.

Information

Type
Education
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work
Copyright
© The Association for Clinical and Translational Science 2018
Figure 0

Fig. 1 Screenshots of team roles. From top left: Recruiter, Screener, Coordinator, Principal Investigator. At the top of each screen, time remaining, budget, and enrollment metrics are displayed.

Figure 1

Fig. 2 Screenshot of the debrief room. After completion of the game, team performance metrics are displayed and discussed in comparison with other teams.

Figure 2

Table 1 Scholar evaluation data (n=19)