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Self-interested learning is more important than fair-minded conditional cooperation in public-goods games

Published online by Cambridge University Press:  17 October 2022

Maxwell N. Burton-Chellew*
Affiliation:
Department of Economics, HEC-University of Lausanne, 1015 Lausanne, Switzerland Department of Ecology and Evolution, Biophore, University of Lausanne, 1015 Lausanne, Switzerland.
Claire Guérin
Affiliation:
Department of Ecology and Evolution, Biophore, University of Lausanne, 1015 Lausanne, Switzerland.
*
*Corresponding author. E-mail: maxwell.burton@unil.ch

Abstract

Why does human cooperation often unravel in economic experiments despite a promising start? Previous studies have interpreted the decline as the reaction of disappointed altruists retaliating in response to non-altruists (Conditional Cooperators hypothesis). This interpretation has been considered evidence of a uniquely human form of cooperation, motivated by an altruistic concern for equality (‘fairness’) and requiring special evolutionary explanations. However, experiments have typically shown individuals not only information about the decisions of their groupmates (social information) but also information about their own payoffs. Showing both confounds explanations based on conditional cooperation with explanations based on confused individuals learning how to better play the game (Confused Learners hypothesis). Here we experimentally decouple these two forms of information, and thus these two hypotheses, in a repeated public-goods game. Analysing 616 Swiss university participants, we find that payoff information leads to a greater decline, supporting the Confused Learners hypothesis. In contrast, social information has a small or negligible effect, contradicting the Conditional Cooperators hypothesis. We also find widespread evidence of both confusion and selfish motives, suggesting that human cooperation is maybe not so unique after all.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press
Figure 0

Figure 1. Experimental design. We decoupled two typical forms of information, about either the contribution decisions of the focal player's groupmates (social information) or the focal individual's own earnings (yellow/top individual, payoff information). This made four general treatments: one treatment with neither form of information (‘No-info’, N = 21 groups); one with just social information (‘Social’, N = 53 groups; 20 groups observed all individual decisions whereas 33 groups observed the group average only); one with just payoff information (‘Payoff’, N = 40 groups); and one with both forms of information (‘Combined’, N = 40 groups; 20/20 groups with either full/limited social information). We never showed the earnings (payoff) of groupmates. Experimental timeline: participants first had one round of decision making with computerised groupmates in a public-goods game (income maximisation test, IMT1). They were then randomly assigned to one of four information treatments for nine rounds in a constant group of four real people. They then repeated the income maximisation test (IMT2) before two survey questions (Qs) regarding their motivation and their understanding of the payoffs.

Figure 1

Figure 2. Declining cooperation. Depending on randomly assigned treatment, groups of individuals were shown no information (grey, 21 groups); or social information (magenta, 53 groups); or payoff information (green, 40 groups); or both social and payoff information combined (blue, 40 groups). Dashed vertical lines represent 95% confidence intervals for each round. Payoff information led to a greater decline than social information. Supplementary Figure S1 also shows the same data depending on the level of social information shown (either all individual decisions or just the group average).

Figure 2

Table 1. Declining cooperation. Results from a linear mixed model fit by maximum likelihood on the percentage contribution by each group per round depending on information treatment (reference treatment: social)

Figure 3

Table 2. Group summaries. Shown per treatment are the percentage of groups that finished the final round either lower or higher than their first round, and the percentage that had a significant Pearson correlation between contributions and all nine rounds of the game

Figure 4

Figure 3. Income maximisation tests. Most individuals failed to maximise their income even when grouped with computers. Violin plots show distribution of contributions. Box plots show the median contribution (horizontal bar) and interquartile range. The mean contributions are shown by the empty black circles. We tested all individuals twice, one before and once after the repeated public-goods game. The least improvement was among individuals shown only social information (pink). Number of individuals: No-info = 84; Social = 212; Payoff =160; Combined = 160.

Figure 5

Table 3. Confusion about payoffs. Summary of participant responses to: ‘In the basic decision situation, played for one round only, if a player wants to maximise his or her earnings, should they decide their contribution depending on what the other people in their group contribute?’a

Figure 6

Table 4. Selfish motivations. Summary of participant responses to: which of these descriptions best describes your motivation during the rounds with humans?a

Supplementary material: PDF

Burton-Chellew and Guérin supplementary material

Burton-Chellew and Guérin supplementary material

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