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“Feeling more regret than I would have imagined”: Self-report and behavioral evidence

Published online by Cambridge University Press:  01 January 2023

Diego Fernandez-Duque*
Affiliation:
Department of Psychology, Villanova University
Jessica Landers
Affiliation:
Department of Psychology, Villanova University
*
* Address: Diego Fernandez-Duque, Department of Psychology, Villanova University, 800 Lancaster Ave, Villanova, PA 19085. Email: diego.fernandezduque@villanova.edu
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Abstract

People tend to overestimate emotional responses to future events. This study examined whether such affective forecasting errors occur for feelings of regret, as measured by self-report and subsequent decision-making. Some participants played a pricing game and lost by a narrow or wide margin, while others were asked to imagine losing by such margins. Participants who experienced a narrow loss reported more regret than those who imagined a narrow loss. Furthermore, those experiencing a narrow loss behaved more cautiously in a subsequent gambling task. Thus, the study provides self-report and behavioral evidence for a reversal of the affective forecasting phenomenon for feelings of regret.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2008] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: The stimulus screen following the selection of the first card. The nine cards remaining appear face down in the middle of the screen. To the left, the selected card appeared face up. To the right the amount of money won up to that point was displayed. In the lower right part of the screen, there was a box where participants could click after having selected the cards, to stop playing and collect the prize. In the bottom part of the screen, a yellow banner reminded participants of the number of cards remaining, below which were the main instructions for the task.

Figure 1

Table 1: Self-reported regret, number of cards initially chosen, and percentage of participants who declined turning an extra card, as a function of condition in the “Price Is Right task”. Standard deviations appear in parentheses

Figure 2

Figure 2: Self-reported regret in a 225 mm line, as a function of participants’ game style and margin of loss.

Figure 3

Figure 3: Percentage of participants who declined to turn an extra card in the Card task as a function of game style and margin of loss in the Pricing task.

Figure 4

Figure 4: Self-reported regret in the Pricing task as a function of its game style, margin of loss, and whether the option to turn an extra card in the Card task was accepted or declined.