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Does exposure to alternative decision rules change gaze patterns and behavioral strategies in games?

Published online by Cambridge University Press:  17 January 2025

Joshua Zonca
Affiliation:
Center for Mind and Brain Sciences (CIMeC), University of Trento, Trento, Italy
Giorgio Coricelli
Affiliation:
Center for Mind and Brain Sciences (CIMeC), University of Trento, Trento, Italy Department of Economics, University of Southern California, Los Angeles, USA
Luca Polonio*
Affiliation:
Department of Economics, University of Minnesota, 4-101 Hanson Hall, 55455 Minneapolis, MN, USA
*
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Abstract

We run an eye-tracking experiment to investigate whether players change their gaze patterns and choices after they experience alternative models of choice in one-shot games. In phase 1 and 3, participants play 2 × 2 matrix games with a human counterpart; in phase 2, they apply specific decision rules while playing with a computer with known behavior. We classify participants in types based on their gaze patterns in phase 1 and explore attentional shifts in phase 3, after players were exposed to the alternative decision rules. Results show that less sophisticated players, who focus mainly on their own payoffs, change their gaze patterns towards the evaluation of others’ incentives in phase 3. This attentional shift predicts an increase in equilibrium responses in relevant classes of games. Conversely, cooperative players do not change their visual analysis. Our results shed new light on theories of bounded rationality and on theories of social preferences.

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Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Copyright
Copyright © The Author(s) 2019
Figure 0

Table 1 Average distances from the patterns of visual analysis during the application of decision rules in phase 2 (L1 dist., L2 dist., Coop dist.), divided by phase (1 and 3) and groups (level-1, level-2 and cooperative)

Figure 1

Table 2 Random effects linear regression with errors clustered by subject

Figure 2

Fig. 1 Proportion of own, other and intra-cell transitions in phase 1 and phase 3 for the three player types

Figure 3

Table 3 Proportion of equilibrium responses (risk dominant equilibrium for SH and GOC games) organized by group, phase and game

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