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Evaluating the feeling of control in virtual object translation on 2D interfaces

Published online by Cambridge University Press:  02 March 2023

Wenxin Sun
Affiliation:
Design School, Xi'an Jiaotong-Liverpool University, Suzhou, China Department of Civil Engineering and Industrial Design, University of Liverpool, Liverpool, UK
Mengjie Huang*
Affiliation:
Design School, Xi'an Jiaotong-Liverpool University, Suzhou, China
Chenxin Wu
Affiliation:
School of Advanced Technology, Xi'an Jiaotong-Liverpool University, Suzhou, China
Rui Yang
Affiliation:
School of Advanced Technology, Xi'an Jiaotong-Liverpool University, Suzhou, China
Ji Han
Affiliation:
Business School, University of Exeter, Exeter, UK
Yong Yue
Affiliation:
School of Advanced Technology, Xi'an Jiaotong-Liverpool University, Suzhou, China
*
Author for correspondence: Mengjie Huang, E-mail: mengjie.huang@xjtlu.edu.cn
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Abstract

Computer-aided design (CAD) plays an essential role in creative idea generation on 2D screens during the design process. In most CAD scenarios, virtual object translation is an essential operation, and it is commonly used when designers simulate their innovative solutions. The degrees of freedom (DoF) of virtual object translation modes have been found to directly impact users’ task performance and psychological aspects in simulated environments. Little is known in the existing literature about the sense of agency (SoA), which is a critical psychological aspect emphasizing the feeling of control, in translation modes on 2D screens during the design process. Hence, this study aims to assess users’ SoA in virtual object translation modes on mouse-based, touch-based, and handheld augmented reality (AR) interfaces through subjective and objective measures, such as self-report, task performance, and electroencephalogram (EEG) data. Based on our findings in this study, users perceived a greater feeling of control in 1DoF translation mode, which may help them come up with more creative ideas, than in 3DoF translation mode in the design process; additionally, the handheld AR interface offers less control feel, which may have a negative impact on design quality and creativity, as compared with mouse- and touch-based interfaces. This research contributes to the current literature by analyzing the association between virtual object translation modes and SoA, as well as the relationship between different 2D interfaces and SoA in CAD. As a result of these findings, we propose several design considerations for virtual object translation on 2D screens, which may enable designers to perceive a desirable feeling of control during the design process.

Information

Type
Research Article
Copyright
Copyright © The Author(s), 2023. Published by Cambridge University Press
Figure 0

Fig. 1. Virtual object translation modes: (i) the 1DoF mode with three arrows, and (ii) the 3DoF mode with one white dot.

Figure 1

Fig. 2. The experimental settings based on (i) Session 1: mouse-based desktop, (ii) Session 2: touch-based tablet, and (iii) Session 3: handheld AR.

Figure 2

Fig. 3. The initial configuration of each translation task, including (a) one moveable object and (b) one target object, on mouse-based, touch-based, and handheld AR interfaces.

Figure 3

Table 1. The four-item agency questionnaire (AQ)

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Fig. 4. Channel locations of the EEG head cap.

Figure 5

Fig. 5. The detailed process of EEG microstate analysis.

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Table 2. Mean and standard deviation of SoA scores in two translation modes on different 2D interfaces

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Table 3. Mean and standard deviation of manipulation time in two translation modes on different 2D interfaces

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Fig. 6. EEG microstate maps obtained by different clustering algorithms (K-means, PCA, and ICA algorithms).

Figure 9

Fig. 7. EEG spectral power analysis: the brain topographic maps of alpha, beta, and gamma power in (i) Session 1: mouse-based desktop; (ii) Session 2: touch-based tablet; and (iii) Session 3: handheld AR (particularly, the color bars represent the amount of frequency band power).

Figure 10

Fig. 8. Examples of alpha power analysis at four electrodes (F4, F7, FC2, and FC5) in Session 1: mouse-based desktop, Session 2: touch-based tablet, and Session 3: handheld AR.

Figure 11

Fig. 9. EEG phase coherence analysis: the brain connectivity maps of the alpha, beta, and gamma coherences in (i) Session 1: mouse-based desktop; (ii) Session 2: touch-based tablet; and (iii) Session 3: handheld AR (specifically, the red line indicates phase coherence increases and the blue line indicates phase coherence decreases from 1DoF to 3DoF mode) with significate differences.