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A systematic review of myopia compensation techniques in HMDs

Published online by Cambridge University Press:  02 July 2026

Jie Li*
Affiliation:
Ostfalia University of Applied Sciences, Germany
Carsten Stechert
Affiliation:
Ostfalia University of Applied Sciences, Germany

Abstract:

Myopia remains a major barrier to immersive VR use, causing blur and discomfort. This review compares software, hardware, and hybrid compensation approaches. Software methods offer flexible, low-cost enhancement but limited optical correction. Hardware solutions provide accurate adjustment at ergonomic cost. Hybrid systems combine adaptive optics and real-time rendering, showing promise for personalized correction. Key trade-offs and future design directions are outlined.

Information

Type
DESIGN METHODS AND TOOLS
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2026
Figure 0

Figure 1. Overview of database search strategy and Boolean keyword combinations

Figure 1

Figure 2. Process of sorting the literature review

Figure 2

Figure 3. Figure 3 long description.Stereoscopic image is rendered by the VR system on the HMD display (García et al., 2019)

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Figure 4. TOWS matrix for hybrid myopia compensation systems