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Reading children’s moral dramas in anthropological fieldnotes: A human–AI hybrid approach

Published online by Cambridge University Press:  10 December 2025

Jing Xu*
Affiliation:
Department of Anthropology, University of Washington, Seattle, WA, USA eScience Institute, University of Washington, Seattle, WA, USA Center for Studies in Demography and Ecology, University of Washington, Seattle, WA, USA
Jose Manuel Hernandez
Affiliation:
eScience Institute, University of Washington, Seattle, WA, USA Center for Studies in Demography and Ecology, University of Washington, Seattle, WA, USA Microsoft, Inc., Seattle, WA, USA
*
Corresponding author: Jing Xu; Email: jingxu1983@gmail.com
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Abstract

Language AI has become a popular tool across the humanities and social sciences, but it has yet to gain traction in socio-cultural anthropology. Fieldnotes, the core data for anthropologists, present a unique opportunity and challenge for applying language AI to understand diverse human behavior and experience. Anthropological fieldnotes are communicative products in cultural contexts through immersive, extensive and idiosyncratic fieldwork. To read fieldnotes, anthropologists typically engage in qualitative, reflexive interpretations, attuned to local meaning systems and intersubjective encounters. This paper demonstrates a novel synergy, combining anthropological expertise and various AI technologies to analyze natural observation texts about children’s peer-interactions, especially their moral dramas, in the historical context of rural Taiwan during the Cold War. These fieldnotes were collected by the late anthropologists Arthur Wolf and Margery Wolf in the world’s first anthropological study focused on Han Chinese children. Engagement with AI in this project began as methodological cross-fertilization, transforming raw fieldnotes into a text-as-data pipeline and discovering how ethnographic close-reading, machine-learning techniques (e.g., unsupervised topic modeling), transformer models (e.g., S-BERT) and generative models (e.g., GPT) can complement and augment each other’s value. Capitalizing on the systematic nature of Arthur Wolf’s fieldnotes, as well as the special protagonists of these fieldnotes – playful children, the most voracious learners – this paper compares how children, the anthropologist and AI make sense of pretend-fight moral dramas. Such a human–AI hybrid experiment embodies layered-interdisciplinarity at methodological, epistemological and, to some extent, ontological levels, anchored at children’s social cognition. Situated at the intersection of anthropology, digital humanities, developmental science and data science, this work sheds light on the similarities and differences in how machines and humans learn and make sense of morality, and by doing so, critically reflect on the nature of socio-moral intelligence.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided that no alterations are made and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use and/or adaptation of the article.
Copyright
© The Author(s), 2025. Published by Cambridge University Press.
Figure 0

Figure 1. The Nike-Hercules missile unit in Taipei County, Taiwan. Source: Government of the Republic of China, public domain, via Wikimedia Commons.

Figure 1

Figure 2. A schematic representation of a workflow chart.

Figure 2

Figure 3. A schematic representation of semantic similarity analysis.

Figure 3

Figure 4. Heatmap representation of field observation scaled similarity scores (normalized according to the softmax function). For every field observation vector, the sum of similarity scores of all six themes equals 1.

Figure 4

Table 1. Cosine similarity scores of selected observations(#851: actual physical conflict; #406: playful dueling; #179: “killing that Strange Bird” game; #468: playful dueling with a disagreement). Conflict is ranked as the dominant theme in all four observations

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Table 2. Descriptive stats of classification analysis outputs from GPT-3.5-turbo

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