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Spontaneous associations and label framing have similar effects in the public goods game

Published online by Cambridge University Press:  01 January 2023

Kimmo Eriksson*
Affiliation:
Stockholm University, Centre for the Study of Cultural Evolution, Wallenberglab, SE-10691, Stockholm, Sweden Mälardalen University School of Education, Culture and Communication
Pontus Strimling
Affiliation:
Linköping University Institute for Analytical Sociology
*
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Abstract

It is known that presentation of a meaningful label (e.g., "The Teamwork Game") can influence decisions in economic games. A common view is that such labels cue associations to preexisting mental models of situations, a process here called frame selection. In the absence of such cues, participants may still spontaneously associate a game with a preexisting frame. We used the public goods game to compare the effect of such spontaneous frame selection with the effect of label framing. Participants in a condition where the public goods game was labeled "The Teamwork Game" tended to contribute at the same level as participants who spontaneously associated the unlabeled game with teamwork, whereas those who did not associate the the unlabeled game with teamwork tended to make lower contributions. We conclude that neutrally described games may be subject to spontaneous frame selection effects comparable in size to the effects of label framing.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2014] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Table 1: Mean (SD) hypothetical contributions in Study 1 depending on whether participants spontaneously associated the game with teamwork (columns) and/or with paying taxes (rows).

Figure 1

Figure 1: Mean hypothetical contributions to the pot in Studies 1 and 2.

Figure 2

Figure 2: Mean beliefs about how much most people would contribute to the pot in Studies 1 and 2.

Figure 3

Figure3: Mean contributions for each level of belief about how much most people would contribute to the pot in Studies 1 and 2.

Figure 4

Table 2: Mean (SD) contributions in the spontaneous frame selection conditions of Study 3, depending on whether participants spontaneously associated the game with teamwork (columns) and/or with paying taxes (rows).

Figure 5

Figure 4: Mean contributions to the pot in Study 3.

Figure 6

Figure 5: Mean beliefs about the average contribution to the pot in Study 3.

Figure 7

Figure 6: Mean contributions for each level of belief about how much others would contribute on average in Study 3.

Figure 8

Figure 7: Mean contributions (paid or hypothetical; Studies 4 and 5 pooled) for different strenghts of the association with teamwork.

Figure 9

Figure 8: Mean contributions to the pot in Study 4 (left) and Study 5 (right).

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