Hostname: page-component-77f85d65b8-6bnxx Total loading time: 0 Render date: 2026-03-28T03:44:29.841Z Has data issue: false hasContentIssue false

Using design principles as a lens to interpret user needs: a case study using a new 3D tic-tac-toe game

Published online by Cambridge University Press:  27 August 2025

Joe Thomas
Affiliation:
Indian Institute of Science, India
Rajath S*
Affiliation:
Indian Institute of Science, India
B Sankar
Affiliation:
Indian Institute of Science, India
Muzammil Bagewadi
Affiliation:
Indian Institute of Science, India
Vishal Singh
Affiliation:
Indian Institute of Science, India

Abstract:

This study investigates user engagement and its relationship with the visual aspects of design using a newly designed 3D Tic-Tac-Toe. The research examines user experience factors like cognitive engagement, fun, stress relief, etc., and to analyze their correlation with the design principles found in literature, such as Contrast, Framing, and Balance. 15 teams, comprising 2 players each, from design academic backgrounds, were provided with the game board to play. Researchers observed interactions and challenges, while subsequent surveys captured experience, aesthetics, emotional response, and design principles. The findings reveal the strong and weak correlations amongst the factors and the principles, highlights further prototype refinement. The insights integrate cognitive and emotional dimensions with core principles of design to create engaging and visually satisfying products.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Void cubes filled with balls

Figure 1

Figure 2. Game strategy

Figure 2

Figure 3. Questionnaire

Figure 3

Figure 4. Correlation matrix of factors

Figure 4

Figure 5. Bar graph for average rating of factors v/s design principles