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The evolution of morality and the role of commitment

Published online by Cambridge University Press:  22 July 2021

Aslihan Akdeniz*
Affiliation:
University of Amsterdam, Roetersstraat 11, 1018 WB Amsterdam, The Netherlands Tinbergen Institute, Gustav Mahlerplein 117, 1082 MS Amsterdam, The Netherlands
Matthijs van Veelen*
Affiliation:
University of Amsterdam, Roetersstraat 11, 1018 WB Amsterdam, The Netherlands Tinbergen Institute, Gustav Mahlerplein 117, 1082 MS Amsterdam, The Netherlands
*
*Corresponding authors: a.akdeniz@uva.nl; c.m.vanveelen@uva.nl
*Corresponding authors: a.akdeniz@uva.nl; c.m.vanveelen@uva.nl

Abstract

A considerable share of the literature on the evolution of human cooperation considers the question why we have not evolved to play the Nash equilibrium in prisoners’ dilemmas or public goods games. In order to understand human morality and pro-social behaviour, we suggest that it would actually be more informative to investigate why we have not evolved to play the subgame perfect Nash equilibrium in sequential games, such as the ultimatum game and the trust game. The ‘rationally irrational’ behaviour that can evolve in such games gives a much better match with actual human behaviour, including elements of morality such as honesty, responsibility and sincerity, as well as the more hostile aspects of human nature, such as anger and vengefulness. The mechanism at work here is commitment, which does not need population structure, nor does it need interactions to be repeated. We argue that this shift in focus can not only help explain why humans have evolved to know wrong from right, but also why other animals, with similar population structures and similar rates of repetition, have not evolved similar moral sentiments. The suggestion that the evolutionary function of morality is to help us commit to otherwise irrational behaviour stems from the work of Robert Frank (American Economic Review, 77(4), 593–604, 1987; Passions within reason: The strategic role of the emotions, WW Norton, 1988), which has played a surprisingly modest role in the scientific debate to date.

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Type
Review
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2021. Published by Cambridge University Press
Figure 0

Figure 1. A simple version of the ultimatum game. The proposer chooses between proposals in which, from bottom to top, she gets 4, 3, 2, 1 and 0 herself, and the responder, also from bottom to top, gets 0, 1, 2, 3 and 4. For every proposal, the responder chooses whether or not to accept it. If the responder can commit to, for instance, rejecting the bottom two proposals, the proposer is best off proposing an equal split.

Figure 1

Figure 2. A simple version of the trust game. The trustor chooses whether or not to entrust the trustee with 3 euros. These 3 euros are doubled when entrusted to the trustee, who then gets to decide how much to send back; 0, 2, 4 or all 6 euros, from top to bottom. If the Trustee can commit to sending back 4, the Trustor is best off entrusting the Trustee with the money. Compared with the subgame perfect Nash equilibrium with selfish preferences, in which the Trustee does not return any money, and the Trustee does not send any money, this will be better for both.

Figure 2

Figure 3. Preferences that depend on what the other did. Following Hirshleifer (1987, 2001) and Cox et al. (2008), we can let the preferences of the responder depend on the options that the proposer made her choose between (where the proposer's ‘menu of menus’ also matters). The menu in panel A is less generous than the menu in panel B, which in turn is less generous than the menus in panels C and D. This would make the responder sufficiently angry to reject the proposal in panel A, barely accept it in panel B, accept it in panel C, and happily accept it in panel D; see also van Leeuwen et al. (2018).

Figure 3

Figure 4. A simple version of the insurance game. Both players can be lucky or unlucky and the probabilities with which that happens are the same for both. If you are lucky, you have 3, if you are unlucky you have 0. If both are lucky, or both are unlucky (not depicted here), there is no use in helping. If one is lucky, and the other is not, then helping will typically cost the lucky one less than it benefits the unlucky one. Ex post, after the dice are cast, it is better not to help, but if both would be able to commit to helping when the situation is uneven, this would, ex ante, be better for both.

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