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Virtual coercion and the vulnerable consumer: ‘loot boxes’ as aggressive commercial practices

Published online by Cambridge University Press:  07 March 2022

Peter Cartwright*
Affiliation:
University of Nottingham, Nottingham, UK
Richard Hyde
Affiliation:
University of Nottingham, Nottingham, UK
*
*Corresponding author. e-mail: peter.cartwright@nottingham.ac.uk
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Abstract

Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The similarity between loot boxes and gambling is clear, and loot boxes and their regulation are commonly viewed through the lens of gambling. By contrast, very little attention has been given to tackling them as unfair, and in particular aggressive, commercial practices under consumer law. This article argues that by classifying the provision of loot boxes as a potentially aggressive commercial practice we will see that consumer law may protect gamers from some of the significant harms with which such products are associated.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press on behalf of The Society of Legal Scholars