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Understanding VR-mediated empathy in design: measurement approaches, inconsistencies and implications

Published online by Cambridge University Press:  27 August 2025

Xinhui Hu*
Affiliation:
Center for Ubiquitous Computing, University of Oulu, Finland School of Information Sciences, University of Illinois at Urbana Champaign, USA
Hernan Casakin
Affiliation:
Ariel University, Israel
Georgi V. Georgiev
Affiliation:
Center for Ubiquitous Computing, University of Oulu, Finland

Abstract:

Virtual Reality (VR) has garnered significant attention as a potential ‘empathy machine’ for its ability to simulate firsthand experiences of others’ perspectives. However, recent research reveals conflicting evidence regarding VR’s effectiveness in fostering empathy, with outcomes ranging from strong positive effects to complete ineffectiveness. By analyzing both subjective experiences and objective measures, this study aims to elucidate the relationship between VR design and human empathy, addressing three prevalent perspectives on the field’s inconsistencies: flawed mechanisms, ineffective design, and mismatched methodology. The findings contribute to the theoretical understanding of empathic VR and provide practical implications for designing effective VR-based empathy interventions in engineering contexts.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Brain systems underlying empathy

Figure 1

Figure 2. Types of empathy can VR elicit

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Figure 3. Different Interpretations of “Enhancing Empathy with VR”

Figure 3

Figure 4. Expected outcomes with different assumptions