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Archaeology as Worldbuilding

Published online by Cambridge University Press:  27 August 2025

Colleen Morgan*
Affiliation:
Department of Archaeology, University of York, King’s Manor, York YO1 7EP, UK
*
Corresponding author: Colleen Morgan; Email: colleen.morgan@york.ac.uk
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Abstract

Worldbuilding is a concept that has been used to describe the creation of immersive landscapes in fiction and games and is deeply resonant with archaeological knowledge construction. This article argues for worldbuilding in archaeology as a creative intervention that encourages an exploration of archaeological data throughout the process of creation, interpretation and dissemination to generate past worlds, shaped through community storytelling. Through the examples of Çatalhöyük in Second Life, Other Eyes and the Avebury Papers projects, I explore a playful practice that closely interrogates reuse of archaeological data and encourages lateral thinking amongst students and other archaeological storytellers.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of The McDonald Institute for Archaeological Research
Figure 0

Figure 1. Screenshot of the machinima created in Çatalhöyük in Second Life.

Figure 1

Figure 2. Other Eyes Experience participant in the Yorkshire Museum.

Figure 2

Figure 3. VR layout of the Other Eyes Experience.