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Inefficient integration between effort and reward in anhedonia

Published online by Cambridge University Press:  03 March 2026

Zhao Wang
Affiliation:
Department of Mental Health and Psychology, Dalian Medical University , Dalian, China
Shiyu Zhou
Affiliation:
Department of Mental Health and Psychology, Dalian Medical University , Dalian, China
Bo Gao
Affiliation:
Department of Mental Health and Psychology, Dalian Medical University , Dalian, China
Haohan Sang
Affiliation:
Department of Mental Health and Psychology, Dalian Medical University , Dalian, China
Ya Zheng*
Affiliation:
Department of Psychology, Guangzhou University , Guangzhou, China
*
Corresponding author: Ya Zheng; Email: zhengya1982@gmail.com
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Abstract

Background

Anhedonia is defined as a reduced interest in or inability to experience pleasure from reward-related activities. Recent studies have demonstrated deficient effort-based motivation in anhedonia, but the neural dynamics underlying the interface between effort and reward remain unclear.

Methods

To address this issue, we recruited an anhedonia (ANH) group (N = 40) and a control (CNT) group (N = 40) to complete two tasks: (1) an effort–reward task where participants earned varying rewards by exerting different levels of physical effort and (2) an effort-based decision-making task where they chose between a no-effort option for a smaller reward and a high-effort option for a larger reward. We recorded EEG during both tasks and analyzed the resulting neural responses.

Results

As expected, the ANH group showed reduced reward responses in both self-reported ratings and event-related potential (ERP) data in response to cue stimuli (indexed by the cue-P3) and reward feedback (indexed by the reward positivity). Importantly, the ANH group exhibited inefficient integration between effort and reward, showing an absent effort-discounting effect on the feedback-P3 during reward evaluation and a lack of reward-related theta modulation during effort-based decision-making.

Conclusions

Our findings suggest a neurodynamic motivation model in anhedonia that informs precise interventions for relevant neuropsychiatric disorders.

Information

Type
Original Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Table 1. Demographic characteristics and behavioral data (M ± SD)

Figure 1

Figure 1. Experimental tasks, rating, and behavioral results. (A) The effort–reward task. Participants exerted physical effort at varying levels (10%, 30%, 50%, 70%, or 90% of their MBP) to earn rewards ranging from ¥0.2 to ¥1.0 in ¥0.2 increments. Successful effort exertion resulted in a 50% chance of winning the reward. (B) The offered reward and effort levels in the effort–reward task and the effort-based decision-making task. The two variables were orthogonal in the both tasks. (C)The effort-based decision-making task. Participants chose between a baseline no-effort option for a smaller reward and a high-effort option for a larger reward. Rating and behavioral results. (D–F) Rating data of perceived effort (D), liking (E), and performance (F). (G–I) Behavioral data of completion times for the effort–reward task (G), high-effort acceptance rates (H), and choice times (I) for the effort-based decision-making task. In the effort–reward task, completion time increased with effort and decreased with reward. Crucially, performance was comparable across the CNT and ANH groups. In the decision-making task, the ANH group appeared less sensitive to increasing effort costs than the CNT group when deciding whether to exert effort. Error bars represent the within-subject standard error of the mean.

Figure 2

Figure 2. Grand-averaged ERP waveforms elicited during the effort–reward task, showing responses over centroparietal and parietal areas (A–B) during the cue-evaluation stage, over parietal areas (C–D) during the performance-evaluation stage, and over frontocentral (E–F) and parietal (G–F) areas during the reward-evaluation stage. The ERP waveforms are depicted as a function of effort (left) and reward (right) levels, separately for the CNT group and the ANH group. Shaded vertical bars show the time windows for quantification.

Figure 3

Figure 3. ERP results of the effort–reward task. (A–B) Fixed effects of effort (A) and reward (B) on the cue-P3 as a function of group. (C–D) Fixed effects of reward on the RewP as a function of valence (C) and effort (D). (E–G) Fixed effects of reward on the feedback-P3 as a function of valence (E), effort (F), and the interaction between valence and effort (G). (H) Fixed effects of effort on the feedback-P3 as a function of the interaction between valence and group.

Figure 4

Figure 4. Theta results in the effort-based decision-making task. (A) Time–frequency representations of EEG power at FCz. The black boxes depict time–frequency windows (100 to 400 ms over 4–7 Hz) for quantification. (B–C) Fixed effects of effort and reward on theta power as a function of group, with effort displayed either continuously (B) or categorically (C). (D) Fixed effects of theta power on high-effort acceptance rates as a function of group.

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