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Language games in prosthetic design framing: a Wittgensteinian framework

Published online by Cambridge University Press:  02 July 2026

Wildan Trusaji*
Affiliation:
Singapore University of Technology and Design, Singapore Institut Teknologi Bandung, Indonesia
Arlindo Silva
Affiliation:
Singapore University of Technology and Design, Singapore

Abstract:

This paper argues that disagreements about what counts as an ideal prosthesis arise from tacit framings of disability. Drawing on Wittgenstein’s language games within an abductive–deductive–inductive approach, we identify four prosthetic language games: medical, social, relational, and critical. By rendering their distinct grammars explicit, the framework reframes interdisciplinary disagreement as epistemic plurality and supports boundary work, translation, and epistemic fluency, enabling more reflective and dialogical design research without collapsing plural standards of prosthetic success.

Information

Type
DESIGN FOR HEALTHCARE
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2026
Figure 0

Table 1. Interpreted alignment between disability models and epistemological orientations

Figure 1

Table 2. Wittgensteinian layers in prosthetic design epistemology

Figure 2

Table 3. Summary of prosthetic language games across Wittgensteinian layers

Figure 3

Table 4. Summary of illustrative authors