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Brain-derived neural networks distinguish design representations in different media

Published online by Cambridge University Press:  27 August 2025

Samuele Colombo*
Affiliation:
University of Strathclyde, United Kingdom University of North Carolina, Charlotte, USA
Nayeon Kim
Affiliation:
Catholic University of Korea, South Korea
John Gero
Affiliation:
University of North Carolina, Charlotte, USA

Abstract:

Design activities rely on external representations to offload cognitive effort and communicate ideas. These representations, ranging from sketches to virtual reality (VR), influence cognitive processes and perceptual outcomes. This study investigates the impact of different media representations on brain activity by comparing neural responses to design representations in VR and desktop monitor conditions. Utilizing brain network analyses derived from EEG signals in alpha, beta, gamma, and theta bands, results demonstrate that VR elicits greater cognitive integration and sensory engagement. These patterns suggest that VR facilitates holistic evaluations, while desktop representations support precision-focused tasks. These findings provide actionable guidance for optimizing design media selection based on cognitive objectives and contribute to the emerging design neurocognition field.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Classroom layout and 3D model

Figure 1

Figure 2. 3D rendering images (top) and VR representation (bottom)

Figure 2

Figure 3. Experiment procedure (left: monitor, right: VR HMD condition)

Figure 3

Figure 4. Electrodes disposition and brain regions

Figure 4

Table 1. Brain network metrics (Rubinov & Sporns, 2010; Duda et al., 2014; Chung et al., 2019)

Figure 5

Figure 5. Brain network analysis of Monitor vs VR settings for theta, alpha, beta, and gamma bands

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Table 2. Brain network metrics of Monitor and VR settings for theta, alpha, beta, and gamma bands

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Table 3. Brain network metrics comparisons between Monitor and VR settings