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Conducting interactive experiments online

Published online by Cambridge University Press:  14 March 2025

Antonio A. Arechar*
Affiliation:
Department of Psychology, Yale University, New Haven, CT, USA
Simon Gächter*
Affiliation:
CeDEx, University of Nottingham, University Park, Nottingham NG7 2RD, UK School of Economics, University of Nottingham, University Park, Nottingham NG7 2RD, UK CESifo, Schackstrasse 4, 80539 Munich, Germany IZA, Schaumburg-Lippe-Strasse 5-9, 53113 Bonn, Germany
Lucas Molleman*
Affiliation:
CeDEx, University of Nottingham, University Park, Nottingham NG7 2RD, UK Max Planck Institute for Human Development, Lentzeallee 94, 14195 Berlin, Germany
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Abstract

Online labor markets provide new opportunities for behavioral research, but conducting economic experiments online raises important methodological challenges. This particularly holds for interactive designs. In this paper, we provide a methodological discussion of the similarities and differences between interactive experiments conducted in the laboratory and online. To this end, we conduct a repeated public goods experiment with and without punishment using samples from the laboratory and the online platform Amazon Mechanical Turk. We chose to replicate this experiment because it is long and logistically complex. It therefore provides a good case study for discussing the methodological and practical challenges of online interactive experimentation. We find that basic behavioral patterns of cooperation and punishment in the laboratory are replicable online. The most important challenge of online interactive experiments is participant dropout. We discuss measures for reducing dropout and show that, for our case study, dropouts are exogenous to the experiment. We conclude that data quality for interactive experiments via the Internet is adequate and reliable, making online interactive experimentation a potentially valuable complement to laboratory studies.

Information

Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s) 2017
Figure 0

Table 1 Methodological differences in conducting interactive experiments in the laboratory and on MTurk

Figure 1

Fig. 1 Attrition throughout the course of the experiment. Colors depict the group size. We always started with groups of four but let participants continue if a member dropped out. (Color figure online)

Figure 2

Fig. 2 Contributions over time. Numbers in parentheses are the mean contributions in each experimental condition. Error bars indicate 95% confidence intervals (clustered at the group level)

Figure 3

Table 2 Cooperation dynamics

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Table 3 Cooperation dynamics (no punishment)

Figure 5

Fig. 3 Frequencies of punishment over time. Frequencies are calculated by counting instances of assigning non-zero deduction points out of the total number of punishment opportunities per participant, per recipient, per period. Mean punishment frequencies in parenthesis. Error bars indicate 95% confidence intervals clustered on groups

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Fig. 4 Directionality and severity of punishment in our laboratory and online samples. Stacked bars show frequency distributions of punishment decisions. Each bar shows the distribution for a given difference between punishers and their target’s contribution to the public good

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Table 4 Determinants of punishment

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Table 5 Determinants of attrition

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Table 6 Cooperation dynamics

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Table 7 Cooperation dynamics (no punishment)

Figure 11

Table 8 Determinants of peer punishment

Supplementary material: File

Arechar et al. supplementary material

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