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A hierarchy of mindreading strategies in joint action participation

Published online by Cambridge University Press:  01 January 2023

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Abstract

This paper introduces the Hierarchical Mindreading Model (HMM), a new model of mindreading in two-person, mixed-motive games such as the Prisoners’ Dilemma. The HMM proposes that the strategies available to decision makers in these games can be classified on a hierarchy according to the type of mindreading involved. At Level 0 of the HMM, there is no attempt to infer the intentions of the other player from any of the context-specific information (i.e., signals, payoffs, or partner reliability). At Level 1, decision makers rely on signals to infer the other’s intention, without considering the possibility that those signals might not reflect the other’s true intention. Finally, in Level 2 strategies, decision makers infer the other player’s intended choice by integrating information contained in their signals with the apparent reliability of the other participant and/or the game’s payoffs. The implications of the HMM were tested across four studies involving 962 participants, with results consistently indicating the presence of strategies from all three levels of the HMM’s hierarchy.

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Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2021] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
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Table 1: Prisoners’ Dilemma payoffs

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Table 2: Assurance Game payoffs

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Figure 1: A trustworthy-looking avatar.

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Figure 2: An untrustworthy-looking avatar.

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Figure 3: Stimuli with time of display for a game trial.

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Figure 4: Cooperation rates by condition in Experiment 1. Results from participants playing the Prisoners’ Dilemma (PD) are shown in the left panel, and Assurance Game (AG) results are shown on the right. Each bar in the plot represents cooperation rates for a unique combination of gaze signal ("Hare" or "Stag") and trustworthiness of other player ("Untrust" or "Trust"). The plots are arranged in accordance with the default levels in the regression model; i.e., the "PD, Hare, Untrust" condition represented by the left-most column in the plot corresponds to the Intercept in the regression model. The coefficient for "Stag gaze" in the regression model represents the difference in cooperation rates between the "PD, Hare, Untrust" condition and the "PD, Stag, Untrust" condition — i.e., the third column from the left in the plot. The coefficient for "AG matrix" in the regression model represents the difference in cooperation rates between the "PD, Hare, Untrust" condition and the "AG, Stag, Untrust" condition — i.e., the fifth column from the left in the plot. And so on.

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Table 3: Binary logistic regression model of Experiment 1 results with standard errors

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Figure 5: Screenshot from Experiment 2c.

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Table 4: Summary of reliability information in Experiment 2c. This table summarises the way that reliability information was generated. The ’CG face appearance’ indicates the trustworthiness of the CG avatar. The ’nStagGaze’ column indicates the number of times the participant represented by the avatar had gazed towards the stag in their seven previous trials (according to the reliability information). Possible values in this column are 5, 6 and 7. Each of these values had a probability of 0.33 of being drawn on any given trial. The ’nStagChoice’ column indicates the number of times the participant represented by the avatar had actually chosen the stag in their seven previous trials (according to the reliability information). Note that the values here are higher for trustworthy CG avatars than untrustworthy CG avatars; via this information, participants were told that trustworthy-looking others generally played in line with their signals, whereas untrustworthy-looking others often signalled one thing but did another. For each nStagGaze number, there were either two or three nStagChoice numbers, so that the reliability information did not become too repetitive. From row one of the table, we see that a participant who was told that their untrustworthy-looking partner had previously gazed towards the stag five times would also be told that their partner had actually chosen the stag either one or two times (with these latter values each having 0.5 probability of being presented in any given trial)

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Table 5: Participant characteristics

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Figure 6: Cooperation rates by condition — all experiments. In each of the four plots, results from participants playing the Prisoners’ Dilemma (PD) are shown on the left and Assurance Game (AG) results on the right. Each bar represents cooperation rates for a unique combination of gaze signal ("Hare" or "Stag") and trustworthiness of other player ("Untrust" or "Trust"). The plots are arranged in accordance with the default levels in the regression model; i.e., the "PD, Hare, Untrust" condition represented by the left-most column corresponds to the Intercept in the regression model. The coefficient for "Stag gaze" in the model represents the difference in cooperation rates between the "PD, Hare, Untrust" condition and the "PD, Stag, Untrust" condition — i.e., the third column from the left. The coefficient for "AG matrix" in the model represents the difference in cooperation rates between the "PD, Hare, Untrust" condition and the "AG, Stag, Untrust" condition — i.e., the fifth column from the left. And so on.

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Table 6: Binary logistic regression models for all experiments with standard errors in parentheses

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Figure 7: Cooperation rates by condition in Experiments 1 and 2a, including straight gaze condition.

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Figure 8: Cooperation rates by condition in Experiments 2b, including straight gaze condition.

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Figure 9: Cooperation rates by condition in Experiment 2c, including cognitive load and reflection/mindreading prompt conditions.

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Table 7: Binary logistic regression model of Experiment 2c results (including comparison of cognitive load and reflection/mindreading prompt conditions) with standard errors in brackets

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