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Principles of positive sum design

Published online by Cambridge University Press:  27 August 2025

Ian Gonsher*
Affiliation:
Brown University, USA
Will Rutter
Affiliation:
Illinois Institute of Technology, USA
Arthi Krishnaswami
Affiliation:
Carnegie Mellon University, USA
Ruth Schmidt
Affiliation:
Illinois Institute of Technology, USA

Abstract:

The notion of “zero-sum” games describes situations characterized by scarcity and competition. Reframing these situations to yield more positive sum scenarios benefits from design strategies that can identify new sources of value, oriented toward out-comes that reward collective benefit over maximizing one’s individual strategy to win at others’ expense. This emergent practice, called Positive Sum Design, identifies and critiques the conditions that contribute to zero-sum bias in the interest of creatively reframing challenges and redesigning scenarios to encourage more cooperative strategies and pluralistic values. Positive Sum Design can be thus characterized as both a cultural critique and a set of creative practices applied toward that critique to help practitioners identify opportunities for transcending presumed constraints and transmuting zero sum games into non-zero-sum ones.

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Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
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© The Author(s) 2025