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The 200-Million Student Classroom: Teaching Islamicate History, One Video Game at a Time?

Published online by Cambridge University Press:  23 January 2025

Sarah Slingluff*
Affiliation:
Edinburgh College of Art, University of Edinburgh, Edinburgh, UK
Deniz Vural
Affiliation:
Edinburgh College of Art, University of Edinburgh, Edinburgh, UK
Glaire D. Anderson
Affiliation:
Edinburgh College of Art, University of Edinburgh, Edinburgh, UK
Dara Etefaghi
Affiliation:
Edinburgh College of Art, University of Edinburgh, Edinburgh, UK
*
Corresponding author: Sarah Slingluff; Email: sslingluff@thewalters.org
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Extract

On October 5, 2023, Ubisoft Entertainment SA (Ubisoft) released Assassin’s Creed Mirage, the thirteenth installment in its video-game series launched in 2007. Since its inception, the Assassin’s Creed franchise has engaged hundreds of millions of players around the world; the most recent estimates indicate that Mirage players number in the millions.1 Set in 9th-century Baghdad, the game centers on Basim Ibn Ishaq, a character introduced in Assassin’s Creed Valhalla (2020). The authors of this article served as consultants and collaborators for the game, under the auspices of the Digital Lab for Islamic Culture and Collections (DLIVCC), based at the University of Edinburgh. As such, we were among the external historians and institutions who helped create and contribute to the game’s educational feature.2 This article offers reflections on our collective experiences working on Assassin’s Creed Mirage, reviews historical representation of Islamicate cultures in video games, discusses the remit of the DLIVCC consultancy, and identifies some structural challenges to diversifying and decolonizing video games and game-development processes.3 Lastly, we propose steps for scholars and institutions wishing to broaden the impact of their research through decolonization work across the academic, video games, and GLAM (Galleries, Libraries, Archives, Museums) sectors.

Information

Type
Review Essay
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. Cover image of Prince of Persia, Broderbund, 1989. Public Domain.

Figure 1

Figure 2. In-game outdoor environment of Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 2

Figure 3. In-game outdoor environment in Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 3

Figure 4. Layla Hassan, one of the protagonists in Assassin’s Creed Valhalla, 2020, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 4

Figure 5. Basim ibn Ishaq, protagonist of Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 5

Figure 6. Menu featuring History of Baghdad Codex on right. Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 6

Figure 7. In-game depiction of Samarra in Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 7

Figure 8. Goblet with incised designs dating to the 8th–9th centuries, Iraq or Syria, MET; Accession Number: 65.173.1. Licensed under Creative Commons Zero (CC0).

Figure 8

Figure 9. Reconstructions of MET goblets in-game. Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 9

Figure 10. In-game image of 9th-century astrolabe in The Khalili Collections. Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 10

Figure 11. Codex entry featuring scientific instruments from the Shangri La Museum of Islamic Art, Culture & Design. Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 11

Figure 12. Use of “Drawing of Self trimming lamp” in Ahmad ibn Musa ibn Shakir’s Treatise on Mechanical Devices repurposed as a book cover. Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 12

Figure 13. Pitch being applied during the reconstruction of traditional Guffa coracles by Safina Projects in Hilla, Iraq, May 2018. © Rashad Salim. Used with permission.

Figure 13

Figure 14. Iraqi round boats in game, Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

Figure 14

Figure 15. Example of History of Baghdad codex entry, Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.

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Figure 16. Example of Pigeon Tower in Sharkiyah, Assassin’s Creed Mirage, 2024, © Ubisoft Entertainment SA. Used with permission.