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When facilitation is not enough: the role of games in small-group discussions

Published online by Cambridge University Press:  13 October 2025

Afsoun Afsahi*
Affiliation:
Department of Political Science, University of British Columbia, Vancouver, Canada
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Abstract

While scholars of deliberative democracy have long conceded that good deliberation requires careful facilitation, little attention has been paid to the effects of different facilitation methods. This paper has three aims. First, it establishes the importance of facilitation. Second, it argues that facilitation may not be enough to counteract the imbalances in power and influence within deliberation. As such, this paper introduces two games that can be utilized in concert with facilitation: deliberative worth exercises and simulated representation. The former pushes participants to remain aware of their behavior patterns within deliberation by asking them to choose the best deliberator at the end of each round of deliberation; the latter enables empathy and perspective-taking by partnering participants and asking them to represent one another’s viewpoints for a portion of deliberation as if they were their own. Third, using proof-of-concept experiments, this paper demonstrates the efficacy of these games.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of European Consortium for Political Research
Figure 0

Table 1. Indicators of positive deliberative behaviors in deliberation

Figure 1

Table 2. Indicators of negative deliberative behaviors in deliberation

Figure 2

Figure 1. Gap between visible minority and ethnic majority participants in positive/negative deliberative behaviors under control conditions.

Figure 3

Figure 2. Comparing average positive/negative behaviors across three groups.

Figure 4

Figure 3. No gap between visible minority and ethnic majority participants in positive/negative deliberative behaviors when games are used.

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Figure 4. Effect of games on political efficacy.

Figure 6

Figure 5. Effect of games on knowledge gains.

Figure 7

Figure 6. Effect of games on participants’ future willingness for deliberation.

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