Hostname: page-component-6766d58669-vgfm9 Total loading time: 0 Render date: 2026-05-21T12:39:27.072Z Has data issue: false hasContentIssue false

Give what is required and take only what you need! The effect of framing on rule-breaking in social dilemmas

Published online by Cambridge University Press:  29 May 2023

Marc Wyszynski*
Affiliation:
Department of Mathematics and Computer Science, University of Bremen, Bremen, Germany
Alexander Max Bauer
Affiliation:
Department of Philosophy, University of Oldenburg, Oldenburg, Germany
*
Corresponding author: Marc Wyszynski; Email: m.wyszynski@uni-bremen.de
Rights & Permissions [Opens in a new window]

Abstract

To investigate the impact of framing on rule-breaking in social dilemmas, we incorporated a rule in a 1-shot resource game with 2 framing treatments: in one frame, we offered a give-some dilemma (i.e., a variant of a public goods game), and in the other frame, a take-some dilemma (i.e., a variant of a commons dilemma game). In each frame, all participants were part of 1 single collective sharing a common good. Each participant was initially equipped with 1 of 5 different endowments of points from which they must give/were allowed to take amounts to/from the common good. The rule established outcome equality between participants by prescribing the exact amounts of what to give/take to/from the common good, which was finally divided equally among participants. Participants decided whether to cooperate and comply with the rule or to break the rule to their own advantage and to the detriment of the collective (i.e., giving lower/taking higher amounts). The results of an online experiment with 202 participants showed a significantly higher proportion of individuals breaking the rule in the take-some dilemma than in the give-some dilemma. In addition, endowment size influenced the proportion of rule-breaking behavior in the take-some dilemma. However, the average amounts of points not given/taken too much were not different between the 2 dilemma types.

Information

Type
Empirical Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2023. Published by Cambridge University Press on behalf of the Society for Judgment and Decision Making and European Association for Decision Making
Figure 0

Table 1 Contributions and rule-breaking proportions for the give-some game and take-some game, respectively

Figure 1

Figure 1 Raincloud plots: probability density functions of the final number of remaining points in the participants’ PAs for each game.Note: The dots represent raw data, with each dot indicating the number of points remaining on the PA of 1 participant.

Figure 2

Figure 2 Proportions of rule-breaking (A) and altruistic (B) behavior per game.Note: The error bars indicate 95% confidence intervals. Note that ‘altruistic behavior’ is a subset of ‘compliant behavior’.

Figure 3

Table 2 Regression analysis: the impact of endowment size on the proportion of rule-breaking behavior

Figure 4

Table B.1 Logistic regression: proportion of rule-breaking behavior depending on endowment sizes separately for each frame

Figure 5

Table C.1 Conditional proportions: rule-breaking behavior and average points given/taken as a function of framing and endowments

Figure 6

Table D.1 Logistic regression: the impact of participant’s characteristics on the proportion of rule-breaking behavior

Figure 7

Table E.1 Logistic regression: marginal effects of variables shown in Table 2 (main effects model)