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Evaluating large-language-model chatbots to engage communities in large-scale design projects

Published online by Cambridge University Press:  18 March 2024

Jonathan Dortheimer*
Affiliation:
School of Architecture, Ariel University, Ariel, Israel
Nik Martelaro
Affiliation:
Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, PA, USA
Aaron Sprecher
Affiliation:
Faculty of Architecture, Technion Israel Institute of Technology, Haifa, Israel
Gerhard Schubert
Affiliation:
TUM School of Engineering and Design, Technical University of Munich, Munich, Germany
*
Corresponding author: Jonathan Dortheimer; Email: jonathand@ariel.ac.il
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Abstract

Recent advances in machine learning have enabled computers to converse with humans meaningfully. In this study, we propose using this technology to facilitate design conversations in large-scale urban development projects by creating chatbot systems that can automate and streamline information exchange between stakeholders and designers. To this end, we developed and evaluated a proof-of-concept chatbot system that can perform design conversations on a specific construction project and convert those conversations into a list of requirements. Next, in an experiment with 56 participants, we compared the chatbot system to a regular online survey, focusing on user satisfaction and the quality and quantity of collected information. The results revealed that, with regard to user satisfaction, the participants preferred the chatbot experience to a regular survey. However, we found that chatbot conversations produced more data than the survey, with a similar rate of novel ideas but fewer themes. Our findings provide robust evidence that chatbots can be effectively used for design discussions in large-scale design projects and offer a user-friendly experience that can help to engage people in the design process. Based on this evidence, by providing a space for meaningful conversations between stakeholders and expanding the reach of design projects, the use of chatbot systems in interactive design systems can potentially improve design processes and their outcomes.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-ShareAlike licence (http://creativecommons.org/licenses/by-sa/4.0), which permits re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Figure 1. Chatbot user interface.

Figure 1

Figure 2. Conceptual diagram of the LLM prompt and user prompt, made out of internal and shared prompts.

Figure 2

Table 1. Summary of human-provided information in chatbot and survey

Figure 3

Figure 3. Distribution of the number of human-provided words per message, comparing chatbot and survey responses with a bucket size of two words. Both mediums are similarly distributed, peaking at 4–12 words per message. Notably, the chatbot generated a significantly higher number compared to the surveys.

Figure 4

Table 2. Comparative analysis of chatbot response quality evaluation between preliminary experiments and a controlled experiment. It shows that the enhanced GPT-3 model, coupled with refined text prompts, improved the quality of the generated text

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Table 3. Summary of chatbot behavioral evaluation

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Table 4. Summary of design brief analysis success

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Figure 4. Chatbot and survey user experience evaluation result comparison in terms of service quality, perceived enjoyment, perceived usefulness, perceived ease of use, satisfaction, and continuance intention.

Figure 8

Figure A1. Chatbot application structure diagram and information flow between the user, application, and web services.

Figure 9

Table A1. A comparison of user experience with the chatbot versus the survey