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The Heat Is On: A Game to Envision Thriving Futures in a Climate Changed World

Published online by Cambridge University Press:  30 July 2025

Chloe H. Lucas*
Affiliation:
School of Geography, Planning, and Spatial Sciences, University of Tasmania, Hobart, Tasmania, Australia Centre for Marine Socioecology, University of Tasmania, Hobart, Tasmania, Australia Sustainability Centre, University of Tasmania, Hobart, Tasmania, Australia
Kim Beasy
Affiliation:
Centre for Marine Socioecology, University of Tasmania, Hobart, Tasmania, Australia School of Education, University of Tasmania, Launceston, Tasmania, Australia
Charlotte A. Earl-Jones
Affiliation:
School of Geography, Planning, and Spatial Sciences, University of Tasmania, Hobart, Tasmania, Australia
Nicholas Earl-Jones
Affiliation:
School of Geography, Planning, and Spatial Sciences, University of Tasmania, Hobart, Tasmania, Australia Climate Futures, University of Tasmania, Hobart, Tasmania, Australia
Isabella Conroy
Affiliation:
School of Geography, Politics and Sociology, Newcastle University, Newcastle upon Tyne, UK
Andrea Hay
Affiliation:
School of Geography, Planning, and Spatial Sciences, University of Tasmania, Hobart, Tasmania, Australia
Jieming Hu
Affiliation:
School of Information and Communication Technology, University of Tasmania, Tasmania, Hobart, Australia
*
Corresponding author: Chloe H. Lucas; Email: chloe.lucas@utas.edu.au
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Abstract

Many young people feel distressed about climate change, and pessimistic about what the future holds. Gaps in education about climate change contribute to limited understanding of opportunities for climate mitigation and adaptation, and to a pervasive “discourse of doom.” Here we describe a “game for change” co-designed by climate and education researchers and young people, that aims to shift narratives about climate changed futures toward an active, adaptation-oriented focus.

The Heat Is On is designed to be played by high school classes. Set in 2050, the game takes place on a fictional island called “Adaptania.” Teams of students play the role of town councillors in communities facing the same challenges that Australian towns are experiencing as the climate heats up, including flooding, heatwaves, bushfires, inequality, health issues and economic challenges. By focussing on decision-making for adaptation and resilience, The Heat Is On enables participants to envision climate-changed futures in which communities can thrive. Students learn how to plan and collaborate to prepare for diverse and cascading impacts of climate hazards. We explore the potential for games in climate education, focussing on The Heat Is On as a case study, and share initial learnings from its development and implementation in schools.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of Australian Association for Environmental Education
Figure 0

Figure 1. Map of Adaptania by Rosie Murrell. Note that while teams’ towns are initially referred to by number, this changes when they choose a name by picking two parts of a town name sign.

Figure 1

Figure 2. Game pieces for Town 3, including adaptation cards, map, and effort point tokens. Design by Rosie Murrell.

Figure 2

Figure 3. A young player pointing to their town’s Nature, Economy, Society and/or Health resilience for flood on the digital dashboard. Players are encouraged to interact with the dashboard to help them make informed choices for adaptation. Photo: Brad Harris.

Figure 3

Figure 4. A young player spinning the Climate Hazard Wheel. Photo: Brad Harris.

Figure 4

Figure 5. Nature, Economy, Society and/or Health (NESH) resilience scores for three towns as displayed on the dashboard, just after two back-to-back biohazard events (biohazard is the pale purple sector with a bug icon). You can see that Colesbunna has a broad NESH resilience circle, meaning that they have adapted well to climate hazards, while Advenford remains very vulnerable to both storm surge and biohazards, and is in the “danger-zone” represented by the red circle, where any future events will have cascading impacts on their economy, society and health across all hazard-types.

Figure 5

Figure 6. The Heat Is On introductory video. Filmed by Brad Harris, with illustrations by Rosie Murrell. Produced by Chloe Lucas https://youtu.be/28WHq4apeLE?feature=shared.