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Material Media Sonification: Sounding the visibly present artefact

Published online by Cambridge University Press:  15 September 2022

Paul Dunham*
Affiliation:
New Zealand School of Music–Te Kōkī/School of Engineering and Computer Science, Victoria University of Wellington, New Zealand
Mo H. Zareei*
Affiliation:
New Zealand School of Music–Te Kōkī/School of Engineering and Computer Science, Victoria University of Wellington, New Zealand
Dugal McKinnon*
Affiliation:
New Zealand School of Music–Te Kōkī/School of Engineering and Computer Science, Victoria University of Wellington, New Zealand
Dale Carnegie*
Affiliation:
New Zealand School of Music–Te Kōkī/School of Engineering and Computer Science, Victoria University of Wellington, New Zealand
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Abstract

The fields of media archaeology and data sonification have not been without contestation regarding means and methods. However, in combination, these fields present an opportunity for a novel approach to the creation of media archaeologically informed sound-based art. This article discusses the artistic use of data sonification techniques and the need to balance the musification of data while maintaining a sense of the underlying data. The use of data sonification techniques within media archaeology to facilitate the organisation of sound is briefly discussed. A framework is presented for utilising data sonification to facilitate the organisation of sound within the lens of media archaeology inquiry. Such an approach provides a novel method in media archaeologically informed sound-based art that utilises the sound of the artefact as a method of expression between genealogically related forms of media. A sound installation developed by the authors is presented that critically examines the use of, and gives concrete form to, the framework and the ideas established in this article.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press
Figure 0

Figure 1. Left: NOISE SQUARE (2015) by Mo Zareei. Image courtesy of the artist. The work is described as the ‘physical sonification of cellular automata through a mechatronic sound-sculpture’ in the online documentation (Zareei n.d.). Right: Ground Noise (2019) by Julian Clauss. Image used with permission. The installation presents an active sound topography by extracting characteristic datasets from a space by playing its ground surface like a vinyl record (Clauss n.d.).

Figure 1

Figure 2. Detektor (2011) by Shintaro Miyazaki and Martin Howse.

Figure 2

Figure 3. High-level media archaeological sonification framework.

Figure 3

Figure 4. Click::TWEET.

Figure 4

Table 1. Morse elements and determination of measure

Figure 5

Figure 5. Application of the framework for Click::TWEET.