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“A Wanderer's Tale”: The development of a virtual reality application for pain and quality of life in Australian burns and oncology patients

Published online by Cambridge University Press:  09 June 2022

Mathilde R. Desselle*
Affiliation:
Herston Biofabrication Institute, Metro North Hospital and Health Service, Herston, QLD, Australia Faculty of Engineering, Queensland University of Technology, Brisbane, QLD, Australia
Lucy R. Holland
Affiliation:
Faculty of Health, Queensland University of Technology, Brisbane, QLD, Australia
Andrea McKittrick
Affiliation:
Royal Brisbane and Women's Hospital, Metro North Hospital and Health Service, Herston, QLD, Australia
Glen Kennedy
Affiliation:
Royal Brisbane and Women's Hospital, Metro North Hospital and Health Service, Herston, QLD, Australia
Patsy Yates
Affiliation:
Faculty of Health, Queensland University of Technology, Brisbane, QLD, Australia
Jason Brown
Affiliation:
Royal Brisbane and Women's Hospital, Metro North Hospital and Health Service, Herston, QLD, Australia
*
Author for correspondence: Mathilde R. Desselle, Herston Biofabrication Institute, Royal Brisbane and Women's Hospital Block 7 Level 12, Herston, QLD 4029, Australia. E-mail: mathilde.desselle@health.qld.gov.au
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Abstract

Objectives

The primary objective of this study was to co-design and conduct a pilot evaluation of a novel, immersive virtual reality (VR) experience for procedural pain and anxiety in an Australian healthcare setting. The secondary objective was to identify key parameters that can facilitate the development and implementation of VR experiences in clinical practice.

Method

A qualitative, Design Box method was selected for co-design. It was used with adult burns survivors and adolescents and young adults (AYAs) with cancer, and healthcare professionals from these fields to identify the practical and design parameters required for the application of VR technology within the clinical setting. Results informed the development of the VR experience that was evaluated by consumers and healthcare professionals, who completed qualitative surveys. Thematic analysis was conducted on co-design notes and survey data.

Results

Procedural pain and management was a challenge for both cohorts, but particularly the burns cohort. Anxiety was significant challenge for both cohorts. Boredom and quality of life was a significant challenge, particularly for the AYA oncology cohort. These results informed the development of “A Wanderers Tale,” an Australiana-themed, gaze-controlled VR application for Oculus Quest platforms. Thematic analysis results suggest that cultural preferences, procedural contexts of use, and agency through customization and interaction are three parameters to consider when creating or selecting VR experiences for application in health.

Significance of results

This work describes a novel method for the use VR as an adjuvant pain management tool in patients with burns and cancer. The VR experience may provide a culturally, practice and procedure-appropriate tool in comparable settings of care. The study also describes interdisciplinary co-design and evaluation approaches that can help maximize the use of VR to improve healthcare approaches that address clinical challenges in pain, anxiety, and quality of life for patients while in hospital.

Information

Type
Original Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press
Figure 0

Fig. 1. Still shots of  A Wanderer's Tale. (A) Treasure hunt. (B) Wayfinding and (C) final scene.

Figure 1

Table 1. User interface session results

Figure 2

Fig. 2. Individualization to cultural and geographical parametres, context of use, and levels of agency and interactivity should be considered when designing virtual reality experiences for healthcare.