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Do multiple-trial games better reflect prosocial behavior than single-trial games?

Published online by Cambridge University Press:  01 January 2023

Tessa Haesevoets
Affiliation:
Ghent University
Alain Van Hiel
Affiliation:
Ghent University
Kim Dierckx
Affiliation:
Ghent University
Chris Reinders Folmer
Affiliation:
University of Amsterdam
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Abstract

Most prior research on the external validity of mixed-motive games has studied only one single game version and/or one specific type of real-life prosocial behavior. The present study employs a different approach. We used multiple game trials — with different payoff structures — to measure participants’ behavior in the Prisoner’s Dilemma, the Commons Dilemma, and the Public Goods Dilemma. We then examined the associations between these aggregated game behaviors and a wide set of self-reported prosocial behaviors such as donations, commuting, and environmental behaviors. We also related these prosocial behavior measures to a dispositional measure of prosociality, social value orientation. We report evidence that the weak statistical relationships routinely observed in prior studies are at least partially a consequence of failures to aggregate. More specifically, our results show that aggregation over multiple game trials was especially effective for the Prisoner’s Dilemma, whereas it was somewhat effective for the Public Goods Dilemma. Yet, aggregation on the side of the prosocial behaviors was effective for both these games, as well as for social value orientation. The Commons Dilemma, however, turned out to yield invariably poor relationships with prosocial behavior, regardless of the level of aggregation. Based on these findings, we conclude that the use of multiple instances of game behavior and prosocial behavior is preferable to the use of only a single measurement.

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Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2020] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Examples of a Prisoner’s Dilemma: The best outcome for each player is to unilaterally defect (DC; payoff = $3), the second best outcome is mutual cooperation (CC; payoff = $2), the second worst outcome is mutual defection (DD; payoff = $1), and the worst outcome is to unitarily cooperate (CD; payoff = $0). Player A’s outcomes are in bold.

Figure 1

Table 1: Setup of the different game trials and descriptive statistics of the game behaviors.

Figure 2

Table 2: Descriptive statistics of and correlations (Pearson’s r) among the twelve prosocial behavior measures. Significant correlations (p < .05) are indicated in bold.

Figure 3

Table 3: Correlations (Pearson’s r) between game behavior in the Prisoner’s Dilemma and self-reported prosocial behavior. The game index was created by aggregating the standardized scores of the eight Prisoner’s Dilemma game trials. The indicator of prosocial behavior reflects the aggregate of the twelve prosocial behavior measures. Significant correlations (p < .05) are indicated in bold.

Figure 4

Table 4: Correlations (Pearson’s r) between game behavior in the Commons Dilemma and self-reported prosocial behavior. The game index was created by aggregating the standardized scores of the eight Commons Dilemma game trials. The indicator of prosocial behavior reflects the aggregate of the twelve prosocial behavior measures. The signs of the correlations were reversed. Significant correlations (p < .05) are indicated in bold.

Figure 5

Table 5: Correlations (Pearson’s r) between game behavior in the Public Goods Dilemma and self-reported prosocial behavior. The game index was created by aggregating the standardized scores of the eight Public Goods Dilemma game trials. The indicator of prosocial behavior reflects the aggregate of the twelve prosocial behavior measures. Significant correlations (p < .05) are indicated in bold.

Figure 6

Table 6: Correlations (Pearson’s r) between the indicator of prosocial behavior on the one hand and the eight game trials and the game index on the other hand, separately for the three mixed-motive games. For each of the eight game trials, we asked whether the correlation between that trial and the indicator of prosocial behavior significantly differed in magnitude from the correlation between the game index and the indicator of prosocial behavior. The game indices were created by aggregating the standardized scores of the eight game trials. The indicator of prosocial behavior reflects the aggregate of the twelve prosocial behavior measures. For the Commons Dilemma, the signs of the correlations were reversed so that all game behaviors point in the direction of cooperation. Significant correlations and significant differences between correlations (p < .05) are indicated in bold. Minor discrepancies are due to rounding.

Figure 7

Table 7: Correlations (Pearson’s r) between Social Value Orientation and self-reported prosocial behavior. The SVO angle is constructed based on participants’ preferred allocations in six hypothetical games. The indicator of prosocial behavior reflects the aggregate of the twelve prosocial behavior measures. Significant correlations (p < .05) are indicated in bold.

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Variable List Experiment (Manuscript (JDM) [191211])
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