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“From the Stone Age to the Information Age”

History and Heritage in Sid Meier's Civilization VI

Published online by Cambridge University Press:  20 April 2017

Angus A.A. Mol
Affiliation:
VALUE Project, Leiderdorp, Dr. de Bruijnestraat 20, 2351PD, Netherlands (info@valueproject.nl)
Aris Politopoulos
Affiliation:
Faculty of Archaeology, Leiden University, Einsteinweg 2, 2333CC, Netherlands
Csilla E. Ariese-Vandemeulebroucke
Affiliation:
Faculty of Archaeology, Leiden University, Einsteinweg 2, 2333CC, Netherlands
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Extract

Video games are one of today's quintessential media and cultural forms, but they also have a surprising and many-sided relation with the past (Morgan 2016). This certainly holds true for Sid Meier's Civilization (MicroProse & Firaxis Games 1991–2016), which is a series of turn-based, strategy video games in which you lead a historic civilization “from the Stone Age to the Information Age” (Civilization ca. 2016). Sid Meier's Civilization VI, the newest iteration of the series developed by Firaxis and released on October 21, 2016, allows players to step into the shoes of idealized political figures such as Gilgamesh, Montezuma, Teddy Roosevelt, and Gandhi. Via these and other leaders, you aim to achieve supremacy over all other civilizations. This is done through founding cities, creating infrastructure, building armies, conducting diplomacy, spreading culture and religion, and choosing “technologies” and “civics”—philosophical or ideological breakthroughs—for your civilization to focus on.

Information

Type
Digital Review
Copyright
Copyright 2017 © Society for American Archaeology 
Figure 0

Figure 1. Screenshot from Civilization VI. Ariese-Vandemeulebroucke playing as Harald Hardrada of Norway, upon achieving a cultural victory. Around the capital Nidaros, a number of wonders can be seen, such as the Great Lighthouse, the Colossus, Alhambra, the Terracotta Army, the Hanging Gardens, and the Hermitage.

Figure 1

Figure 2. Gandhi declares war in Civilization I. Gandhi is one of the most pacifist leaders in the game, but thanks to a bug in the original game he is also one of the most likely to use nuclear weapons. This behavior was retained as an in-joke in later games, leading to a plethora of online memes about Gandhi's penchant for creating nuclear holocausts.

Figure 2

Figure 3. A two-mode network showing how wonders are distributed over all six main Civilization games. At the center, the core of wonders present in most or all of these games.

Figure 3

Figure 4. Pie chart with a breakdown of the nations from which the actual versions of the wonders in (a) Civilization I through Civilization V and (b) Civilization VI can be found.

Figure 4

Figure 5. Graph showing the increase in number of searches in Google for the term “Huey Teocalli.” A peak is visible in the middle (announcement of the inclusion of the Aztecs in Civilization VI) and on the right (release of Civilization VI; data from Google Trends).