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Towards an understanding of the relative strengths of positive and negative reciprocity

Published online by Cambridge University Press:  01 January 2023

Omar Al-Ubaydli*
Affiliation:
George Mason University
Uri Gneezy
Affiliation:
University of California at San Diego
Min Sok Lee
Affiliation:
The Kenneth and Anne Griffin Foundation
John A. List
Affiliation:
University of Chicago and NBER
*
*Address: Omar Al- Ubaydli, Department of Economics, George Mason University, MSN 3G4, 4400 University Dr., Fairfax VA, 22030. Email: omar@omar.ec.
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Abstract

Scholars in economics and psychology have created a large literature studying reward, punishment and reciprocity. Labor markets constitute a popular application of this body of work, with particular emphasis on how reciprocity helps regulate workplace relationships where managers are unable to perfectly monitor workers.

We study how idiosyncratic features of the labor market (compared to most scenarios in which reciprocity applies) affect the nature of worker reciprocity. In particular, we show how having an excess supply of workers (simulating unemployment) and managers who can observe the reciprocal behavior of workers and hire/fire them on that basis (simulating the reputational concerns inherent in labor market transactions) profoundly alters worker reciprocity. In the absence of reputational concerns, workers tend to reward kind behavior and punish unkind behavior by managers in approximately equal measure. In the presence of reputational concerns, workers exhibit a marked increase (decrease) in the propensity to reward kind (punish unkind) behavior by managers. We demonstrate how this is a consequence of workers and managers responding to changes in the strategic incentives to reward and punish.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2010] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Stage game. In each column vector, top number is manager payoff, bottom number is worker payoff. Final payoffs are obtained by summing the each of the two vectors implied by the strategy. R denotes reward, N denotes neutral and P denotes punishment.

Figure 1

Table 1: Summary statistics by treatment. The percentage in a cell should be interpreted as the frequency with which a worker plays the row strategy given that the manager played the column strategy, e.g., in the one-shot, when the manager plays unkind, the worker plays punish 53% of the time. Emotions are scaled as follows: -2 = very unhappy, -1 = somewhat unhappy, 0 = neutral, +1 = somewhat happy, +2 = very happy. There are less observations for emotions because we did not elicit emotions in all sessions.

Figure 2

Table 2a: Conditional results. The dummy variable “Reciprocate” takes the value 1 when the worker reciprocates kind with reward or unkind with punish. “Positive reciprocity” is a dummy variable that takes the value 0 when the manager plays unkind and 1 when the manager plays kind. All models contain clusters at the individual level. In probits, the reported figure is the estimated marginal effect. All models exclude the 49 observations corresponding to the manager playing neutral. Estimated period/group fixed effects are omitted for parsimony. Asterices denote statistical significance (* = .10, ** = .05, *** = .01).

Figure 3

Table 2b: Conditional results. In addition to the description belowTable 2a: emotions are scaled as follows: −2 = very unhappy, −1 = somewhat unhappy, 0 = neutral, +1 = somewhat happy, +2 = very happy. ‘Reputation session’ is a dummy that takes the value 1 in reputation sessions.

Figure 4

Table 2c: Conditional results. In addition to the description below Table 2a: “Reselect” is a dummy variable that takes the value 1 when a worker is reselected by (any) manager in that period given selection in the previous period.

Figure 5

Table 3: Reselection. Relative frequency of a worker being reselected by (any) manager given selection in the previous round and given manager/worker choice in the previous round.

Figure 6

Table A1: Statistical comparisons across cells from Table 1. Relation frequency of a worker being reselected by (any) manager given selection in the previous round and given manager/worker choice in the previous round.

Figure 7

Table A2a: Conditional results for Result 1. The dummy variable “Reward” takes the value 1 when the worker plays reward. The dummy variable “Kind” takes the value 1 when the manager plays kind. The dummy variable “Unkind” takes the value 1 when the manager plays unkind. In probits, the reported figure is the estimated marginal effect. All models contain clusters at the individual level. Estimated period/group fixed effects are omitted. All models exclude the 49 observations corresponding to the manager playing neutral. Asterices denote statistical significance (* = .10, ** = .05, *** = .01).

Figure 8

Table A2b: Conditional results for Result 1. In addition to the description below Table A1a: the dummy variable “Punish” takes the value 1 when the worker plays punish.