Hostname: page-component-5db58dd55d-bthnr Total loading time: 0 Render date: 2026-06-02T10:06:32.345Z Has data issue: false hasContentIssue false

Underweighting of rare events in social interactions and its implications to the design of voluntary health applications

Published online by Cambridge University Press:  01 January 2023

Ori Plonsky*
Affiliation:
Faculty of Industrial Engineering and Management, Technion, Haifa, Israel
Yefim Roth
Affiliation:
University of Haifa
Ido Erev
Affiliation:
Technion – Israel Institute of Technology
Rights & Permissions [Opens in a new window]

Abstract

Research on small repeated decisions from experience suggests that people often behave as if they underweight rare events and choose the options that are frequently better. In a pandemic, this tendency implies complacency and reckless behavior. Furthermore, behavioral contagion exacerbates this problem. In two pre-registered experiments (Ntotal = 312), we validate these predictions and highlight a potential solution. Groups of participants played a repeated game in one of two versions. In the basic version, people clearly preferred the dangerous reckless behavior that was better most of the time over the safer responsible behavior. In the augmented version, we gave participants an additional alternative abstracting the use of an application that frequently saves time but can sometimes have high costs. This alternative was stochastically dominated by the responsible choice option and was thus normatively irrelevant to the decision participants made. Nevertheless, most participants chose the new (“irrelevant”) alternative, providing the first clear demonstration of underweighting of rare events in fully described social games. We discuss public policies that can make the responsible use of health applications better most of the time, thus helping them get traction despite being voluntary. In one field demonstration of this idea amid the COVID-19 pandemic, usage rates of a contact tracing application among nursing home employees more than tripled when using the app also started saving them a little time each day, and the high usage rates sustained over at least four weeks.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2021] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Table 1: The Reckless or Responsible game, with and without the possibility of App-Use.

Figure 1

Figure 1: Individual choice rates and individual disaster rates in Experiment 1. The two games (“Without-App” and “With-App”) are shown in Table 1. (a) Violin and dot plots of the individual Reckless rates with and without the application option. The red X marks the mean group Reckless rate. Dots are binned to nearest 0.01 (b) Violin and dot plots of the individual disaster rates (loss of 60) with and without the application option. The red X marks the median disaster rate in each condition. Dots are binned to nearest 0.001. The disaster rates are the proportion of disasters out of the total number of trials in which participants made a choice on their own (did not auto-submit) and so the rates sometimes do not divide exactly by 60 (the number of trials).

Figure 2

Figure 2: Individual reckless rates and individual expected disaster rates in Experiment 2. The two games (“Without-App” and “With-App”) are shown in Table 1. (a) Violin and dot plots of the individual Reckless rates with and without the application option. The red X marks the mean group Reckless rate. Dots are binned to nearest 0.01 (b) Violin and dot plots of the expected individual disaster rates with and without the application option. The red X marks the median disaster rate in each condition. Dots are binned to nearest 0.00125.

Figure 3

Figure 3: Nursing home employee users of a contact tracing application across time. The red dashed line marks the day of change in entrance policies to the nursing home such that using the app saved employees a few minutes each day.

Supplementary material: File

Plonsky et al. supplementary material

“Underweighting of rare events in social interactions and its implications to the design of voluntary health applications” (Plonsky, Roth, & Erev, 2021)
Download Plonsky et al. supplementary material(File)
File 360 KB