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Gamified crowdsourcing for idiom corpora construction

Published online by Cambridge University Press:  20 January 2022

GülŞen Eryiğit*
Affiliation:
Faculty of Computer and Informatics, Istanbul Technical University, Istanbul, Turkey Department of Artificial Intelligence and Data Engineering, Istanbul Technical University, Istanbul, Turkey
Ali Şentaş
Affiliation:
Faculty of Computer and Informatics, Istanbul Technical University, Istanbul, Turkey
Johanna Monti
Affiliation:
Department of Literary, Linguistic and Comparative Studies, University of Naples L’Orientale, Naples, Italy
*
*Corresponding author. E-mail: gulsen.cebiroglu@itu.edu.tr
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Abstract

Learning idiomatic expressions is seen as one of the most challenging stages in second-language learning because of their unpredictable meaning. A similar situation holds for their identification within natural language processing applications such as machine translation and parsing. The lack of high-quality usage samples exacerbates this challenge not only for humans but also for artificial intelligence systems. This article introduces a gamified crowdsourcing approach for collecting language learning materials for idiomatic expressions; a messaging bot is designed as an asynchronous multiplayer game for native speakers who compete with each other while providing idiomatic and nonidiomatic usage examples and rating other players’ entries. As opposed to classical crowd-processing annotation efforts in the field, for the first time in the literature, a crowd-creating & crowd-rating approach is implemented and tested for idiom corpora construction. The approach is language-independent and evaluated on two languages in comparison to traditional data preparation techniques in the field. The reaction of the crowd is monitored under different motivational means (namely, gamification affordances and monetary rewards). The results reveal that the proposed approach is powerful in collecting the targeted materials, and although being an explicit crowdsourcing approach, it is found entertaining and useful by the crowd. The approach has been shown to have the potential to speed up the construction of idiom corpora for different natural languages to be used as second-language learning material, training data for supervised idiom identification systems, or samples for lexicographic studies.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press
Figure 0

Figure 1. Dodiom welcome and menu screens.

Figure 1

Figure 2. Some interaction screens.

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Figure 3. Notification samples.

Figure 3

Table 1. User statistics

Figure 4

Figure 4. Daily play statistics.

Figure 5

Figure 5. Daily statistics for submissions and reviews.

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Figure 6. Daily review frequencies per submission.

Figure 7

Figure 7. Daily sample type distributions.

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Table 2. Parseme Turkish and Italian datasets (Savary et al. 2018)

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Table 3. Comparison with classical data annotation. (Id.: # of idiomatic samples, NonId.: # of nonidiomatic samples, Rev.: average review count, Unnon.: # of unannotated sentences containing lemmas of the idiom components, Fn.: # of false negatives, please see Tables A2 and A3 for the meanings of idioms)

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Figure 8. Performances of the idiom identification model with respect to crowd ratings.

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Figure 9. Impact of augmenting the Parseme dataset with the Dodiom dataset on idiom identification performances.

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Table 4. Survey constructs, questions and results. (Answer types: 5-point Likert scale (5PLS), predefined answer list (PL), PL including the “other” option with free text area (PLwO))

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Figure 10. Histogram of interaction times in TrP2 and ItP2.

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Table A1. Design principles for engineering gamified software (Morschheuser et al. 2018)

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Table A2. Idioms of the TrP1 (first 16 rows) & TrP2 (last 16 rows) – (Id.:idiomatic samples, NonId.:nonidiomatic samples, :dislikes)

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Table A3. Idioms of the ItP1 (first 16 rows) & ItP2 (last 16 rows) – (Id.:idiomatic samples, NonId.:nonidiomatic samples, :dislikes)