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Beyond 3D tic-tac-toe: from O to ball and X to boX

Published online by Cambridge University Press:  27 August 2025

Rajath S*
Affiliation:
Department of Design and Manufacturing, Indian Institute of Science, India
Joe Thomas
Affiliation:
Department of Design and Manufacturing, Indian Institute of Science, India
Muzammil Bagewadi
Affiliation:
Department of Design and Manufacturing, Indian Institute of Science, India
Vishal Singh
Affiliation:
Department of Design and Manufacturing, Indian Institute of Science, India

Abstract:

This study explores user engagement and strategic interaction with a newly designed tangible game board- a 3x3x3 cube frame with 27 voids and 27 game pieces. 15 teams, each with 2 players, were provided with only the game set to develop their own game rules and strategies, encouraging participants to engage in the spatial and experiential aspects that the game board offers. Researchers observed how players approached the 3D structure and developed gameplay tactics without predefined rules, fostering creativity and exploration. Importantly, the study captured feedback on the structure’s versatility, with many participants developing new game rules, which implies its potential as a game platform. The experiments revealed that one of the emergences resulting from the affordances of the game platform is a game strategy for 3D Tic-Tac-Toe, amongst the many other possible games identified.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Voided cube filled with play pieces (left); 3x3x3 voided cube configuration (right)

Figure 1

Table 1. Function, Behavior, and Structure (FBS) analysis for frame and play pieces Key: P, F, B, S, D, F′, S′ (Problem, Function, Behavior, Structure, Design Description, New Function, New Structure)

Figure 2

Figure 2. Questionnaire 2 designed to evaluate gaming experience, impact, and system dynamics

Figure 3

Figure 3. Radar plot depicting the survey results

Figure 4

Figure 4. Master strategy