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Playing to Survive: Children and Innovation During the Little Ice Age in Greenland

Published online by Cambridge University Press:  29 October 2024

Mathilde Vestergaard Meyer*
Affiliation:
Department of Archaeology and Heritage Studies, Højbjerg, Denmark
Felix Riede
Affiliation:
Department of Archaeology and Heritage Studies, Højbjerg, Denmark
*
*Author for correspondence: mathildevestermeyer@gmail.com
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Abstract

Greenland is the world's largest island, but only a narrow strip of land between the Inland Ice and the sea is inhabitable. Yet, the Norse chose to settle here around ad 986. During the eleventh century ad, precontact Inuit people moved into Greenland from northern Alaska via Canada. Although the two cultures faced the same climatic changes during the Little Ice Age, the Inuit thrived, while the Norse did not, for multiple causes. The authors focus on one of these causes, the hitherto overlooked contribution of young children's learning strategies to societal adaptation. The detailed analysis of a large corpus of play objects reveals striking differences between the children's material culture in the two cultures: rich and diverse in the precontact Inuit material and more limited and normative in the Norse. Drawing on insights from developmental psychology, the authors discuss possible effects of play objects on children's future adaptability in variable climatic conditions.

Le Groenland est la plus grande île du globe mais seule une étroite bande de terre le long de la côte est habitable. Pourtant les Norrois ont choisi de s'y établir en 986 apr. J.-C. L'arrivée des Inuits en provenance de l'Alaska du nord via le Canada date du XIe siècle. Bien que les deux cultures dussent confronter les mêmes changements climatiques pendant le petit âge glaciaire, les Inuits prospérèrent alors que les Norrois échouèrent, pour diverses causes. Les auteurs de cet article examinent une de ces causes, encore négligée par la recherche, à savoir la contribution des modes d'apprentissage des jeunes enfants aux stratégies d'adaptation d'une société. L'analyse détaillée d'un vaste corpus de jouets révèle des différences frappantes dans la culture matérielle des enfants dans ces deux cultures : riche et variée parmi les Inuits, plus limitée et normative parmi les Norrois. Inspirés par la psychologie du développement, les auteurs considèrent l'influence que les jouets auraient pu avoir sur la capacité de s'adapter à des conditions climatiques changeantes. Translation by Madeleine Hummler

Grönland ist die größte Insel der Welt, aber nur ein schmaler Streifen entlang der Küste ist bewohnbar. Trotzdem wurde sie um 986 n. Chr. von altnordischen Gemeinschaften besiedelt. Im 11. Jahrhundert zogen die Inuit aus Nord-Alaska via Kanada nach Grönland. Obschon die beiden Kulturen während der kleinen Eiszeit die gleichen Klimaveränderungen konfrontierten, blühten die Inuit, wohingegen die altnordischen Gemeinschaften scheiterten, und dies aus mehreren Gründen. Einer dieser (von der Forschung vernachlässigte) Aspekte ist der Beitrag der Lernformen jüngerer Kinder zu den Anpassungsstrategien einer Gesellschaft. Die detaillierte Untersuchung einer großen Sammlung von Spielzeugen zeigt markante Unterschiede zwischen der materiellen Kultur der Kinder in den jeweiligen Kulturen auf: reich und vielseitig bei den Inuit und beschränkter und normativer im altnordischen Bereich. Die Verfasser, von der Entwicklungspsychologie inspiriert, besprechen die möglichen Einflüsse von Spielzeugen auf die Anpassungsfähigkeit in wechselnden klimatischen Bedingungen. Translation by Madeleine Hummler

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Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s), 2024. Published by Cambridge University Press on behalf of the European Association of Archaeologists
Figure 0

Figure 1. Left: mean annual temperature for Greenland through time (data from Vinther et al., 2010). Centre: timeline for the Inuit (blue bars) and the Norse in Greenland (green bars). Right: distribution map of the Inuit and the Norse (modified after Madsen et al., 2020: 4763).

Figure 1

Figure 2. Norse toys. a: bird figure (wood; redrawn after Berglund, 2020: 112); b: toy sword (wood; redrawn after Vebæk, 1993: 36); c: doll (steatite; redrawn after Roussell, 1941: 265); d: cooking pot (soapstone; redrawn after Berglund, 2020: 112); e: knife (wood; redrawn after Berglund 2020: 113); f: disc for spinning top (whale bone, redrawn after photograph on the Archive of the National Museum of Denmark in Copenhagen); g: ship stem post (wood; redrawn after Roussell, 1936: 100); h: fish figure (wood; redrawn after Berglund, 2020: 113); i: bowl (soapstone; redrawn after Nørlund, 1930: 156). Not to scale.

Figure 2

Figure 3. Inuit toys from the collection of the National Museum of Greenland in Nuuk. a: sledge runner and upstander (wood), b: disc for spinning top (wood), c: doll (wood), d: sealing stool (for sitting on when hunting seals on the ice (bone), e: harpoon (baleen), f: cooking pot (soapstone), g: lamp with ledge (soapstone), h: ajagaq (bone), i: snow knife (wood), j: ulo blade (women's knife; slate), k: harpoon head (bone). Not to scale.

Figure 3

Table 1. The five categories of items found in the Norse and Inuit material, with the item types in each category and the total number of items listed. The astragali (*), used mainly as dice in adult games, have been included as they are interpreted as having been used as animal representation in the context of domestic pretence play.

Figure 4

Figure 4. Percentages of play object categories in each timeslot for a) Norse, and b) Inuit.

Figure 5

Figure 5. Absolute numbers of play objects per category for the Inuit and the Norse over time.

Figure 6

Table 2. Shannon Diversity Index for each of the categories of toys per timeslot. H: diversity index; E: evenness; R: richness of the sample (i.e. how many different classes are contained in each category). When there is only a single class, then H = 0 and evenness cannot be calculated. The closer the evenness is to 1, the more diverse the sample is.

Figure 7

Figure 6. Change in the number of play object categories in the Inuit material over time.

Figure 8

Figure 7. Inuit play objects. Left: a collection of ajagaqs made from the bones of different animals. Right: spinning top discs made of wood and bone.