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Using agent-based simulation for public space design based on the Shanghai Bund waterfront crowd disaster

Published online by Cambridge University Press:  29 January 2020

Yuanyuan Liu*
Affiliation:
Graduate School of Engineering, Nagoya Institute of Technology, Room 428, Kaneda Laboratory, Building 16, Nagoya466-8555, Japan
Toshiyuki Kaneda
Affiliation:
Graduate School of Engineering, Nagoya Institute of Technology, Room 428, Kaneda Laboratory, Building 16, Nagoya466-8555, Japan
*
Author for correspondence: Yuanyuan Liu, Email: liuyuanyuan330@gmail.com
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Abstract

With growing city density and mass gatherings held all over the world in urban spaces, crowd disasters have been happening each year. In considering the avoidance of crowd disasters and the reduction of fatalities, it is important to analyze the efficient spatial layout of the public space in situations of high crowd density. Compared with traditional empirical design methods, computational approaches have better abilities for quantitative analysis and are gradually being adopted in the planning and management of the urban public space. In this paper, we investigated the official documents, publicly available videos, and materials of the Shanghai waterfront crowd disaster which happened on December 31, 2014. Based on the investigation, a detailed site survey was conducted and pedestrian flow data were acquired. To test the influence of different spatial layouts, an agent-based simulator is built, following the ASPFver4.0 (Agent Simulator of Pedestrian Flow) pedestrian walking rules. With the surveyed pedestrian flow data, the original spatial layout of the Shanghai Bund waterfront together with five other comparison scenarios are tested, including both space design and crowd management improvements. In the simulation results, the efficiencies of different space design and crowd management solutions are compared. The results show that even simple crowd control measures such as capacity reserve and more proper route planning will allow for a positive improvement in crowd safety. The results also compare the efficiency of different spatial operations and give general suggestions to the problems urban public space designers should consider in high-density environments.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © Cambridge University Press 2020
Figure 0

Fig. 1. Bund Scenic Area, A: Chen Yi Square, B: Waitan Yuan, the actual event location (drawn by one of the authors based on the detailed plan of the urban design and site plan of Shanghai Bund waterfront by Xi and Xu (2011)).

Figure 1

Fig. 2. Three elevations of the road, square, and viewing platform of Chen Yi Square (snapshot from the survey video by one of the authors).

Figure 2

Fig. 3. Simulation area, agent generation areas (from A to J), and the waypoint network (drawn by one of the authors based on the satellite map).

Figure 3

Table 1. Timeline of the Bund crowd accidenta

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Table 2. Average entry visitor number of surveyed area (persons/min)a

Figure 5

Fig. 4. Visual framework of the simulation model in artisoc.

Figure 6

Fig. 5. Explanation of coordinate systems and pedestrian behavior rules of ASPF (Kaneda and Okayama, 2007).

Figure 7

Table 3. Explanations of ASPF rulesets and rule adapt prioritiesa

Figure 8

Fig. 6. Scenario settings ((a) the original space layout in 2014, (b) use separation facilities to form rotary traffic, (c) add pillars to divide pedestrian traffic, (d) add belt separation facilities after the crowd accident, (e) set the capacity reserve area along the viewing platform, and (f) the route control plan implemented after the crowd accident).

Figure 9

Table 4. Relationships between the pedestrian status and density in LoS

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Table 5. Simulation scenario settings

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Fig. 7. Snapshots of simulations in two-times surveyed pedestrian flow-in value in different scenarios.

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Table 6. Agent amount in different scenariosa

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Fig. 8. Local density simulation results shown by density measurement areas.

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Fig. 9. Local density simulation results shown by scenarios.