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Farewell to Tradition? Presenting Archaeology after the Digital Turn

Published online by Cambridge University Press:  11 September 2020

Monika Stobiecka*
Affiliation:
Faculty of “Artes Liberales,” University of Warsaw, ul. Dobra 72 00-312, Warsaw, Poland
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Overview

The last 20 years mark a period of transformation from a traditional model of displaying archaeology to a more immersive model supported by digital and virtual media. The traditional model has generally used glass cases accompanied by extensive texts to inform visitors, whereas the immersive model employs digital media, tablets, virtual reality, and augmented reality to attract and engage a wide audience. In light of the recent enthusiasm for the latter, however, one must ask whether such immersive exhibitions are merely superficial means to make public institutions more attractive without having a meaningful impact on audience engagement. Polish archaeological museums provide interesting sites through which to explore this predicament. Here, digital upgrades are generously financed by national funds, so the traditional model of the archaeological museum in Poland is currently almost absent. In this short review, I aim to discuss one of the most interesting examples of temporary digital archaeological exhibitions organized between 2014 and 2019 in the Polish capital of Warsaw. I investigate its potential to engage audiences, ultimately concluding that it managed to create an interesting counterweight to traditional displays and respond to the drawbacks of new digital exhibitions through novel aesthetics and alternative archaeological storytelling.

Information

Type
Digital Review
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2020. Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

FIGURE 1. An example of a copy-and-paste solution in Polish digital museums: a destroyed wall from a Polish building dating to the World War II period. The hole is filled with a multimedia screen showing a ruined city. Museum of the Second World War in Gdańsk. Photograph by Monika Stobiecka.

Figure 1

FIGURE 2. The passage from the first to the second room of the exhibition Treasures of Peru: The Royal Tomb at Castillo de Huarmey, State Ethnographic Museum in Warsaw. Photograph by Monika Stobiecka.

Figure 2

FIGURE 3. Facial reconstruction of the Huarmey Wari Queen accompanied by a virtual model (on the left) and the reconstruction of the archaeological context (on the right). State Ethnographic Museum in Warsaw. Photograph by Monika Stobiecka.

Figure 3

FIGURE 4. Wooden showcases placed against the walls with original artifacts and QR codes irregularly positioned around the displays. State Ethnographic Museum in Warsaw. Photograph by Monika Stobiecka.

Figure 4

FIGURE 5. The wooden structure with hidden artifacts and QR codes that was often crowded with visitors acting as explorers. State Ethnographic Museum in Warsaw. Photograph by Monika Stobiecka.

Figure 5

FIGURE 6. An example of an entry redirected from a QR code scan: short information featuring a high-quality, aesthetic photograph. Accessed at http://www.skarbyperu.pl/63/en/. State Ethnographic Museum in Warsaw.