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Player profile as tool for communities of practice animation

Published online by Cambridge University Press:  27 August 2025

Pierre Miroite*
Affiliation:
ETS Montreal, Canada
Geneviève-Anaïs Proulx
Affiliation:
Moment Factory
Mickaël Gardoni
Affiliation:
ÉTS Montréal, INSA Strasbourg, Canada

Abstract:

This paper investigates the integration of player profiles and gamification elements into knowledge management practices within communities of practice engaged in engineering design. The study proposes a framework combining the MEREX method with gamification, tailored to Marczewski’s player types. The research aims to personalize knowledge sharing, promote user engagement, and structure engineering design knowledge effectively. The framework leverages MEREX sheets with a narrative format structured around phases of the engineering design process. Additionally, it features personalized knowledge maps and contributor profiles to foster collaboration, facilitate knowledge formalization, and encourage knowledge reuse. This integrated approach seeks to improve both community animation and overall knowledge management within engineering design contexts.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Dynamics, mechanics and components of gamification (Friedrich et al. 2020)

Figure 1

Figure 2. Gamification user types Hexad (Marczewski, 2015)

Figure 2

Figure 3. Periodic table of gamification elements (Marczewski, 2015)

Figure 3

Figure 4. Functional diagram of the knowledge map

Figure 4

Figure 5. Visual representation of interactions between knowledge cards on capacities.io (with additional information). Inaccessible yet knowledge could be associated to work in progress or not published knowledge

Figure 5

Figure 6. Example of two distinct users’ profile in the same community

Figure 6

Figure 7. Example of a community profile, based on the two previous users’ profiles in Figure 6