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Improvising through Glitches, Clams, and Deterritorialization in Virtual Reality Games

Published online by Cambridge University Press:  01 July 2026

Norma Mendoza-Denton*
Affiliation:
Anthropology, University of California, Los Angeles, Los Angeles, CA, USA
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Abstract

This paper examines virtual reality gaming as a form of embodied interaction at the intersection of digital mediation, improvisation, and agency. In VR environments, players act through avatars, and their actions are shaped in real time by shifting relations among embodiment, disembodiment, subjectivity, and intersubjectivity. The analysis brings together Gilles Deleuze and Félix Guattari’s concept of the Body without Organs, Charles Goodwin and Marjorie Harness Goodwin’s work on cooperation and multimodal interaction, and Alessandro Duranti’s account of improvisation. Focusing on Population: One and Richie’s Plank Experience, I argue that improvisation emerges through the unstable relation between the biophysical body and the digital body. Glitches, misalignments, and other breakdowns create moments in which participants must adjust ongoing action spontaneously, thereby destabilizing established physical and linguistic categories. These moments reveal a continuing process of deterritorialization and reterritorialization through which bodies, joint action, and agency are continuously reconfigured.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NC
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial licence (http://creativecommons.org/licenses/by-nc/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original article is properly cited. The written permission of Cambridge University Press or the rights holder(s) must be obtained prior to any commercial use.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of Semiosis Research Center at Hankuk University of Foreign Studies.
Figure 0

Figure 1. A legless gorilla in Gorilla Tag.

Figure 1

Figure 2. Katy’s headset view from her glitched-out, stuck-in-the-ground avatar.Other players on her team have left and are fighting opponents inside the tower in the background.Figure 2 long description.

Figure 2

Figure 3. Looking down at the plank before stepping out.Figure 3 long description.

Figure 3

Figure 4. Waveform, spectrogram, and f0 contour (in blue) for line 33:[i:Ih:y:: ʉ:::::hʌ]/ “eeeeew” duration 2.1 seconds.Figure 4 long description.